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Old 17th July 2010, 00:30     tafale is offline   #1
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Default HoX Raid Guide

Why I made this guide
HoX is arguably the hardest DPS class to master properly and because of this the gap between bad and skilled ones are bigger than for other classes, this is also the reason I believe for many people not taking HoX all that seriously as a DPS Class.

This might not cover everything but it should at least explain some of the basic stuff.

General
It's the only melee/caster hybrid DPS class in the game so your damage is done by doing combos and spells. Like all mages it wears cloth armour but use a big two-handed sword with the option to switch to dagger+talisman for extra crit rating, especially when doing sequential casting when all cooldowns are up.

Role in Raids
We give the mage shield for the MT group, pickup loot and, if skilled, do some decent single-target DPS and very nice DPS for small to medium AoE encounters.

Group Buffs
- Improved Fiery Weapons: Low proc rate and small damage, mostly used to slightly boost necro's many pets
- Arcane Abatement: 20% extra cold protection for 6 sec but due to the raid encounters, only somewhat useful for Hathor-Ka but since this boss got so nerfed it's now even less useful than before.
- Contract of Protection: Our most useful buff since the raid don't need to allocate a demo or necro to MT group and thus reducing their efficiency by lack of DPS buffs. This will ofc. reduce ours but that isn't something raid leaders are concerned about unless one of their casters do less DPS than the HoX.

We don't bring any really useful ones for our group like: ToS' 4% mana tap, Conq's armour/spell penetration, etc. etc.

Debuffs
They're not needed in raids since Demo and ToS do them much more efficent and for more mobs. Molten Steel Slash is slow and low damage and Inferno Curse has a long casting time, unless feated, so you will provide less DPS if using your debuffs. So you should only use your debuffs (Inferno Curse only if feated) in instances when there're no ToS and/or Demo around.

Special Abilities
- Thundering Flames: This spell interrupt can be used for e.g. the Arbanus encounter but this role is better suited by e.g. a ToS. Also if you're given this role it will significantly reduce your DPS output, much more than e.g. ToS, since Hellfire Breath plays a key role in DPS.

Crowd Control
HoX has some nice AoE ones for T2 but in T3 there're too few efficient ones, long cooldown (Avatar+Poss and AA helps here) and long casting time to be of really use. Stun from the AA pillar is nice but takes a long time from starting the combo till the actual short stun starts.

Builds (two of my favorite ones)
- Fun and high DPS for T2. Key features: emphasis on AoE through Searing Hatred, Inferno, Spreading Flames, Avatar's passive AoE for several mobs
- Current T3/PvP-hybrid that also works good in T2 Very high AoE DPS (it can do 3500+ on T3 trash), pretty good single-target.
- Current T4 build. Great single-target DPS and good AoE. T3 build (also good in T2) would have two points relocated from stun to Hellfire Breath (I normally just use my pure poss+gen PvP build in T3 since we have it on farm, there is no challenge content wise there anymore and it does good, although not great, dps).



Basic Aggro Control

You need to understand how aggro works and the ramification it has for you as a DPS class before anything in this guide will become of any use.

It all starts with the tank that keep mobs focused on them instead of you as a squishy DPS. They use tools like: hate abilities (irritate, cry of havoc, etc), passive hate, gear, combos, DPS (including burst abilities like Volcanic Rage) and shield manipulation (avoid stacking enemy shields to not reduce DPS).

When a tank pulls mob(s) he will initially have almost no aggro (a bit more if pulling with irritate instead of x-bow or body pull) while mob(s) moves to tanking position (tank starts doing combos). To improve aggro the tank needs to do combos, use hate abilities and use burst damage if available. Every interaction with the mob creates hate, even white hits so for you as DPS it's important to not interact with it till the tank has a tanking position and enough time to at least get a combo off since that along with other abilities will create a good base aggro level for you as DPS to start on. This is also why it's always important to notice if tanks pull mobs to already tanked mobs and behave accordantly (e.g. don't use hellfire breath on them before they're even tanked or you're bound to get aggro).

Every tank is different in their aggro potential for numerous reasons: skill, class, gear, build and aa. For you that means you should test their abilities and adapt to it. I will illustrate this with W1's trash before entering to the first boss. This is a great opportunity to test the waters of how high DPS you can do before pulling aggro and also how aggressive you're allowed to be.

Always remember what I wrote about giving tanks enough time to build some aggro first. If you don't pull when starting with combos (give tanks more time if still pulling) then you can be more aggressive and start with hellfire breath instead. Continue to be more aggressive (by using more abilities, more burst, etc) till you find the tank's breaking point and get aggro and from there you can adapt your DPS output to match their capabilities. Take note of single-target capabilities, aoe tanking capabilities (can they tank two or more decently or just one at a time?), how fast they build aggro, etc. You don't need to acquire in-depth knowledge about all the tanks but the most important is to find what you think are the best ones and if possible try to stick with the best one for main combos and do splash damage on rest.

Take notice of where tanks always are. If tanks are feared, stunned, kiting, mob teleports, etc. then stop doing damage and give them enough time to regain aggro.

When you get aggro then you should never kite the mob since it makes it so much harder for the tank to get aggro back and don't be surprised if the tank intentionally let you die for being an kiting idiot. Other than this always have target's target enabled (and close to the mob) so you can stop your attacks right away and before even noticing the drop in health. If you don't stop attacking then the tank will have a much harder time getting aggro back and you're also much more likely to die. To reduce damage while having aggro you can use active blocking (33% less damage but -50% less healing, it also helps the tank since you're stationary then) or use double-tap backwards and quickly run back (mob will rarely move then and in worst case make tanks miss combos and thus reduce their aggro).

Like a tank want more hate, you as DPS want less of it so try maxing AA hate decrease fast and if really needed spec poss+gen for even more (especially useful before getting hate decrease from gear and aa).

You can also feat aggro dumps like Misdirection (5 min CD with two points) or train AA Subtle Illusion. Aggro dumps works best by using them preemptively when you're doing very high burst damage or generally get a lot of crits in a short timeframe. Not only can it help avoid getting aggro but also push the envelope for how high DPS you can achieve, this is less applicable for HoX and more so for easier to use skills for e.g. sin and barb though. Alternatively is to use them when actually getting aggro to faster lose it.


Basic Mechanics


Know your limitations
Before you can do any decent DPS you need to know what practical limitations some of your key abilities have. Near your Barracks 3 in the guild city are two straw men that are positioned perfectly just for this and you can also place a third straw man, for more advanced testing, by using Veteran points.

Here are two examples that tests both the cone width and range limitations of Hellfire Breath
- Exceeding width, Maximizing width
- Exceeding range, Maximizing range

When you know the limitations you can start positioning yourself properly, which bring you to the next section.

Positioning
HoX is all about positioning because no matter how good you master other aspects you will still not do good DPS if you can't do this properly.

1. You should, when possible, always face the mob's back to get rid of the shields. If shields pop up (especially when more than one at top) you should try positioning yourself elsewhere when possible, unless it compromises DPS, which can happen when dealing with more than one mob, like significantly reducing targets hit by Hellfire Breath that can eat up the DPS provided by Inferno.

2. Never change position to maximize one ability if doing so reduce other abilities efficiency by the same or more than its DPS.

When dealing with more than one mob you should face inward from the mob cluster's edge to maximize targets hit by e.g.: Hellfire Breath and Tongue of Xotli unless the size is big enough to stay stationary deeper inside and also if you've abilities like Searing Hatred with Pillar's 360 degree AoE if not in conflict with number 2.

So if you want to use Inferno, then you might need to move deeper inside the cluster to fully utilize the self-centered AoE, unless again it compromises DPS. In big clusters you want to be deep enough to let Inferno fully cover mobs while still maintaining a good position to utilize Hellfire Breath's width and range limitations. In the latter Inferno situation you might not want to use Tongue of Xotli if the end of the cluster is less than 10m from your current position while maintaining good cone coverage, so it would most likely be better to use it either before or after Inferno when being further out of the cluster.

Correct Ability Utilization
One should always be situational aware, meaning you should have some grasp of how thing will develop. One example can be the start of Wing 3 where pulls usually starts a bit slow then quickly escalades, so using a Tongue of Xotli on a few mobs when shortly afterwards big pulls start isn't ideal. This applies to all your abilities.


Advanced Mechanics


Extending Melee Range
If you target a mob a bit behind a closer one you will extend max melee range for the combo finisher although white hits on the extended target will not register. This is especially useful for getting the Burn to Death DoT on more mobs.
- Normal
- Extended

Combo Marking
If you hit another mob with a combo key before getting to the last key in combo sequence then it's "marked" so you can improve the hit window.
- Left one is "marked"

Adaptive Targeting
This is rewarding and highly dangerous in medium sized mob pulls, unless there is a 1:1 ratio between tanks and mobs. In practice it means changing target based on combos and spells (mostly thinking Chains here) used without changing position to maximize DPS and also be adaptive to changing shield orientation.

Combo Cancelling
When a mob is almost dead it's often better to cancel your combo finisher if your Hellfire Breath is off CD in time.

Combo and Spell Merging
You should always try to fill the Burn to Death combo with spells. In practice it means for example doing Hellfire Breath, Burn to Death combo till the last key, Tongue of Xotli followed by another Hellfire Breath before hitting the last key. All this is done in one combo


Buff and Rotation


Combos
- Burn to Death V
Long key sequence and animation but high DoT combined with "Combo and Spell Merging" makes it a great combo, both single-target and especially for several mobs. You can also use the pretty fast Burn to Death IV when spells are on CD for spell merging.

- Hell Strikes IV & V
Since most of your damage is magic oriented it's of utmost importance that combos don't come in conflict with spell CDs, especially Hellfire Breath. These combos have a short key sequence and animation while doing decent damage thus making them excellent fillers between Burn to Death V.

Pro-tip: If your Hellfire Breath's CD is one sec when thinking about doing a Hell Strike it's better to wait (can be used to slightly adjust your position to a more optimum one or cast Spitfire) than e.g. casting it after the first key in Hell Strikes V sequence since you get longer than normal delay before continuing the sequence. It provides a fast, smooth and high-DPS experience.

- Pillar of Infernal Flame II & III
They're 360 degree AoE and thus great for stacking the Inferno counter with a scattered mob clusters since the two Hell Strikes works wonders here on bunched up clusters because of their speed and being able to hit numerous mobs.

- I Eat Your Heart
Great for one-shooting minions. It can be used both offensively for fast minion clearing or defensively if getting aggro (think Reanimator and full AoE burn) or to save someone chased (CCs on CD or whatever reason) by minion(s) by using Word of Command and finish them off.

- Body and Spirit Wrack III
It's used on Louhi, not much more to say really.


Spells
- Demon Maw
It should either be used in long fights for buffing AoE (Inferno, Tongue of Xotli, Avatar's passive pulse) or short ones for burst damage (example by using Tongue of Xotli+Hellfire Breath in Pillars HM on the non-epic wolves) It also provide a decent 25 HPS heal (latter think for example Levi's hard-hitting AoE and it's also nice in large AoE fights when going full burn with buffed AoE for extra survivability since everything helps if gaining aggro).

- Desecrating Essence
You should always feat the stun, even only one point helps a lot but fully feated is ofc best, so you can help to CC lock either a mob (example T3 trash like Courate) or a cluster of mobs (Reanimator's adds, Vistrix's adds especially while casting its Vapor stun with adds still around your raid, etc.).

It also used to buff your damage, see Demon Maw. It can be used in combination with the latter for spell burst damage or to maintaining high magic damage rating in long fights, so usually better not use them both at the same time. In a trash fight you can spell merge Demon Maw+Chains+Spitfire with the first Burn to Death combo and after some time (with Demon Maw still running) use Desecrating Essence to buff Tongue of Xotli + x10 stacked Inferno, if your stun isn't needed that is.

Avatar+Poss have a much shorter Desecrating Essence CD and longer duration so they can use both buffs at the same time, while in long fight like Athyr-Bast I would rather use Demon Maw when Desecrating Essence wears off for constant high magic damage rating or to buff, if feated, Avatar's passive AoE that is nice even on one mob.

- Chains
Excellent for both single-target and several mobs since you can target the farthest one and also hit those in between if one a straight line .

- Flame Lash
Decent BtD filler and can also be used separately and supplemented by e.g. Hell Strikes III before next Hellfire Breath. It hits pretty hard even with a low stack (why it's great in PvP ). Important spell especially for T3 and T4 because of many low-magic-mitigation mobs and bosses.

- Exultation of Xotli
If you feat it and get the 0.5 sec casting reduction AA then it becomes a very nice BtD filler and it will also increase the DoT's damage. EoX is then also good for burst damage, e.g. Keeper's adds.

- Inferno and Tongue of Xotli
Most important here is to remember to use the sections: Positioning, Combo and Spell Merging and Correct Ability Utilization. Inferno is also excellent on long lasting single-target because of short casting time, while Tongue of Xotli is only a Burn to Death key sequence filler then.


AA

General: Max Pressing and Decisive Strikes (class desperately need crit- and crit dmg rating since raid gear don't provide much of these stats).
Archtype: Max Will of the Sublime, Enchanter and Soothing Glamour (only -hate is important at first, especially with a avatar+poss build and with time and gear the other ones).
Class: Red Shadows of Xotli (great for avatar+poss build but also provides poss+gen with decent passive damage boost and self-ress). Prince of Terror is also a nice gold perk but most beneficial in short-and-burst fights, especially with its somewhat lengthy CD of 45 sec. CD reduction of demon form and EoX are also good class ones.

These are the most important AAs but getting Red Shadows fast is of utmost importance so one has not enough time to max the per-conceding AAs. So get 3/5 decisive and 2/5 pressing, 3/5 Soothing Glamour and 2/5 Will of the Sublime before heading for the class gold perk.

Other AAs are not really important at first since their gains are small, even +5% hellfire breath will have pretty insignificant gain in total DPS increase.

Since this is a raid guide it will ofc not take into consideration PvP AAs like: Ethereal Escape.

Once you have maxed the most important AAs then you can start on maxing hellfire breath and burn-to-death dot. Other than the mentioned AAs, they're negligible to DPS performance.

Last edited by tafale; 26th January 2012 at 14:32..
Old 17th July 2010, 00:39     Prima is offline   #2
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Nice. We needed one of these. I like the range/positioning stuff in particular.

It might be nice to have a few basic rotation ideas/tips and AA suggestions.

I'll link this to the Official Guide once people have had a chance to comment.

Thanks Tafale!
Old 17th July 2010, 01:15     Lucif3r is offline   #3
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Nice post. Hope people read this and learn from it
I have never thought about the dagger+talisman part, so thanks for that info

However, the 'Debuff' section got me a bit curios. What Debuffs are you talking about apart from Inferno Curse?


Maybe add a combo rotation/prio guide? With what ranks are most useful where, what perks benefits the most etc.

What is your point of view about Exultation of Xotli btw? Personally I think the damage boost isnt worth the 6 year damage penalty, and the casttime is a bit long aswell.


Again, nice post
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[b]Ima charging my Burn to Death! .. Hang on, almost there... Almost... There we go! Hey, where did you go?[/b]
Fix the damn Self-stun after a Pillar of Infernal Flames!
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Old 17th July 2010, 08:51     Martohtar is offline   #4
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Good guide from one of the best HoXes I've seen.
Thanks Taf
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Old 17th July 2010, 10:21     Necrodius is offline   #5
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i do not use any sort of rotation because you have to move around and adapt to hit more targets, i use a priority list so my rotation is always changing, adapting to the fight.
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Erragal (the hox formerly known as Nirgal)- 80th lvl HoX - Aquilonia
Kodran - 80th lvl BS - Aquilonia

This is my sword. There are many like it, but this one is mine. My sword is my best friend. It is my life. I must master it as I master my life. My sword, without me, is useless. Without my sowrd, I am useless. I must swing my sword true. I must hit faster than any enemy who is trying to kill me. I must hit him before he hits me. I will....
Old 17th July 2010, 10:54     tafale is offline   #6
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Quote:
Originally Posted by Lucif3r View Post
Nice post. Hope people read this and learn from it
I have never thought about the dagger+talisman part, so thanks for that info

However, the 'Debuff' section got me a bit curios. What Debuffs are you talking about apart from Inferno Curse?


Maybe add a combo rotation/prio guide? With what ranks are most useful where, what perks benefits the most etc.

What is your point of view about Exultation of Xotli btw? Personally I think the damage boost isnt worth the 6 year damage penalty, and the casttime is a bit long aswell.


Again, nice post
Thanks.

Molten Steel Slash is the other debuff I'm talking about.

Feated Exultation of Xotli is only worth it if you have the Red Shadows of Xotli AA and using a Avatar+Poss build but only when being transformed. There is also AA that reduce the casting time by 0.5 sec when maxed.

Feated Exultation of Xotli I feel is only intended for when you need extra burst damage and not to be used in your normal combo rotation. One example would be the several non-epic wolves in Pillars HM where you could boost a couple of pillars. Otherwise with a buffed Poss+Gen you can hit 1900 magic damage rating to one-shot them with Tongue of Xotli+Hellfire Breath

Quote:
Originally Posted by Prima View Post
Nice. We needed one of these. I like the range/positioning stuff in particular.

It might be nice to have a few basic rotation ideas/tips and AA suggestions.

I'll link this to the Official Guide once people have had a chance to comment.

Thanks Tafale!
Thanks

I can maybe add some combos used and a basic rotation to start with but one need to be adaptive also. I most often don't have a rotation since I'm adapting all the time to the situation.

AA and gear/attributes might come on a later stage.

Last edited by tafale; 17th July 2010 at 11:17..
Old 17th July 2010, 11:15     Daruiss is offline   #7
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I found it rather surprising not to find a section about the right use of Demon Maw and Desecrating Essence. In addition, Sir, I'd expect a HoX who wants to instruct us with a raid guide to be a class expert raider. Please be so kind as to post pictures of raid parsers to understand the DPS we should all strive to have. I also expect various encounters, as in some encounters there's more than one target, and sometimes the targets take far more damage from some sources. T3 trash is a perfect example for such an encounter as they take a massive amount of damage from magic when compared with many other foes you fight during raids.

As a final note I want to remind you of one important detail: Exultation feat is but one point, and you gain more than you lose, especially when used at the right moment, my friend. The Keeper of Artifacts would be a perfect example for this. Raid groups who have very high DPS could kill an add in 15 seconds, and then you get a break until the next add is spawned. This is a classical case of how good can the Exultation be used properly.

Last edited by Prima; 18th July 2010 at 15:38..
Old 18th July 2010, 00:38     Prima is offline   #8
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I've purged this thread of some off-topic posts. This is a good guide that I'm planning to add to the official Guides sticky; let's keep the discussion on-topic for newcomers to be able to follow.

I agree that HoXes are challenging for newcomers to play at full potential: taking advantage of that huge hit box, choosing and adapting a rotation/priority list out of all our combos/abilities, etc.

Let's focus on ways to maximize raid performance.

Last edited by Prima; 19th July 2010 at 14:45..
Old 18th July 2010, 12:52     Haipaa is offline   #9
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I have seen Tafale play HoX like no other HoX, I remeber playing my HoX alot in BRC raids etc, And was on top on allmost every single boss, every time, and HoX'es I played with never was even close to matching my DPS, Until I played with Tafale, I think we ended up first and seccond on whole W3, and also on Leviathus Encounter, When it's about maximmizing dps, This dude know how.

As for Comparing a HoX to Demo / Necro doesn't work, It's such a different type of class, Everyone can do high dps with a Demo or Necro.

As for Mimic, He have yes prolly best DPS of all demos in the whole game, and comparing that to a HoX, is just wrong.


As for Singletarget, I can agree that HoXs cant match a skilled Necro/Demo, But once again, the class is totally different.

Great Post anyways, Hope most HoX'es read and take in the info.

Sir.
Out.
Old 18th July 2010, 13:32     Necrodius is offline   #10
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this is how i build my "rotation" in raid:

first of all you have to take into account what kind of fight are you going to have: trashes, single target boss, running fight, adds fight and so on.

more targets you have more you want to use everything you have, more time you expect to be in fight less you have to worry about cds, less targets you have or more quick is the pull less you want to waste your good abilities.

my priority list is the following:
1- hfb
2- btd
3- coa
4- spitfire
5- inferno
6- hsV / PoIF

the objective is to deal more aoe dmg possible so hfb must be spammed everytime its up, followed by BtD applied to more targets possible (if you have only one target with low health go for hs).

buffs:
demon maw, desacrating essence and tome of erlik must be used when your rotation is totally up, for ex. a good moment to use those buffs is when you have 10 stacks of inferno and you can use both btd and coa, usually for me goes in this situation this way:
1-hfb
2-step of btd
3-demon maw
4-step of btd
6-hfb
7-DE
8-Inferno
9-btd
10-tome of erlik+hfb
11-CoA

use as a filler between your various cd during a rotation HSV, when you are surrounded by more targets you can use PoIF especially to stack up inferno counters, use always your maximum aoe dealing abilities when you have DE, demon maw and tome of erlik, your dmg boosting buffs are more powerfull if used with inferno and all your spells and combo rdy, using them without the chance to go full dps seriously reduces their effects on your dps. For ex. inferno can be up 2 times before tome of erlik, waiting to use the second time inferno a few seconds to coordinate it with tome of erlik will give you more dmg than spamming everything as soon as it is rdy.

ToX is a bit triky to use, most players can be seriously tempted to spam it everytime it's up but this is a good way to waste the spell, ToX is good only if there are a lot of targets and some of them aren't reachable by btd, in this case you can use it as a filler during a rotation, naturally if you manage to go all buffed with ToX you can recive a huge improvement in your dps but as always timing is the most important thing (for ex. maximum horde during seruah fight is a good moment to go full dps and use ToX).

Flame Lash dosn't deal aoe dmg and consumes inferno stacks, you can use it only when there's 1 target with low health and you know that inferno will be wasted.

EoX if improved with feats is a good filler while waiting btd or just before unleashing PoIF on multyple targets, the increase in weapon dmg is 90% while the decrease is 20% so the only drawback is the casting time, if you time it well you can compensate this lost time hitting more targets with an "empowered PoIF", more targets you can hit more usefull is EoX for the dmg variation and the chance to score a crit are more sensible, if you haven't feated it you can easly forget this ability.

in the end Spitfire is nice to have always up on something, it dosen't deal huge dmg but it's istant so everything helps, naturally if you are doing a fight where heals debuffs are important (let's say 1st boss of TS) you have to time them according to your raid strategy.

the dinamism of hox class in what to do and when depends heavly on the speed of your raid, if you have a raid that goes very fast slaughtering trashes and bosses you have to plan ahead when you want to use your maximum dps according to what you are going to find, if your raid is slow you can easly burn your cds without serious repercussions.

this is how i manage my hox in raid ^^
__________________
Erragal (the hox formerly known as Nirgal)- 80th lvl HoX - Aquilonia
Kodran - 80th lvl BS - Aquilonia

This is my sword. There are many like it, but this one is mine. My sword is my best friend. It is my life. I must master it as I master my life. My sword, without me, is useless. Without my sowrd, I am useless. I must swing my sword true. I must hit faster than any enemy who is trying to kill me. I must hit him before he hits me. I will....
 

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