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Old 12th July 2008, 21:52     russxx is offline   #1
russxx
 


Default Why build guild city walls?

If I understand correctly you don't need to build walls to progress tiers so who wants to bother spending 101s on each wall,tower which may end up costing over 40g+?

So if the walls are pointless then why are they not free?

I would sooner build a wooden fence which doesnt need plans, just resources to finish it off.
Old 12th July 2008, 21:56     d3lf66 is offline   #2
d3lf66
 


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b) because as only guild members can enter the gate, you create a safe zone where your members cant be attacked.
c) its aesthetic. when you have a few level 80s, gold's not an issue, so it looks cooler than wooden fences. high levels need a money sink, hence it will never be free.
d) no doubt at some point funcom will make having fully built outer walls to be a pre-requisite to in-town npcs or something else they decide to add.

a) what happened to a?
Old 12th July 2008, 22:01     russxx is offline   #3
russxx
 


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Quote:
Originally Posted by d3lf66 View Post
b) because as only guild members can enter the gate, you create a safe zone where your members cant be attacked.
That isn't an issue on a PVE server so you can scrub that off the list.
Old 12th July 2008, 22:34     Kalf is offline   #4
Kalf
Dark Templar Cimmerian

Four Kin Idiots

English server Crom PvE
Default

You build city walls to make people gathering run all the way round your guild city rather than through it

Id love to see all gathering zones go pvp in the future.

The other reason to build them is because it looks damn cool
Old 12th July 2008, 22:47     SturmerFIN is offline   #5
SturmerFIN
Conqueror Aquilonian

Jatulit

English server Fury PvP
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AoC is for large guilds... +50 active members.

Large amount of members guarantees:
-leveling friends
-helping in PvP
-protection
-Raids
-fast gathering of resources for guild city
-respect (Not everyone wants to get "Killed On Sight", after ganking someone)
Old 12th July 2008, 23:01     RaekDevlin is offline   #6
RaekDevlin
 


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I think it would be pretty cool if we could erect a free (or very cheap) Palisade wall until proper stone walls could be put up, that'd allow (for whatever reason people want them) to have walls that weren't a huge financial drain.

As a roleplayer walls are far from pointless to me.

Oh, and I almost forgot:

http://en.wikipedia.org/wiki/Palisade

Palisade.
Old 13th July 2008, 10:43     d3lf66 is offline   #7
d3lf66
 


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Nope, free/cheap isnt the way of an MMO. The object of having a subscription based model is to introduce timesinks to gameplay. Having to toil away to get money in order the build the walls is part of the point. They're in business for you to spend time online.
Old 13th July 2008, 11:48     russxx is offline   #8
russxx
 


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So you want walls as a money sink and just to look pretty?

Funny how nobody's mentioned that a full tier 1 wall should be a requirement before being allowed to move to tier 2.
Old 13th July 2008, 12:26     Cyanhide is offline   #9
Cyanhide
Guardian Aquilonian


English server Crom PvE
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I do agree tho ,i have a t1 city myself on crom. but the walls are just plain stupid a full city with buildings no walls ,costs u about what 13G ?
that gives u like 7 pieces of wall.Imo thats just crazy.

Why not make the price for wall plan higher but then give u all the inner or outer walls
Old 13th July 2008, 12:44     afoaa is offline   #10
afoaa
 


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Quote:
Originally Posted by SturmerFIN View Post
AoC is for large guilds... +50 active members.

Large amount of members guarantees:
-leveling friends
-helping in PvP
-protection
-Raids
-fast gathering of resources for guild city
-respect (Not everyone wants to get "Killed On Sight", after ganking someone)
He he too bad then that the typical casual guild rarely have more than 15 to 20 active members.
 

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