I will agree with this to a certain degree, but they are channels that serve a purpose for the finding of groups as opposed to running around trying to gather up six people of equal level for group quests or dungeons such as Cistern and Sanctum of Burning Souls is time consuming to no end.
Why can't we have both? Leave the OOC channel for those who need to discuss things i.e. quest help (bugged) or game info help, and have an RP only channel for those who feel the need to RP outside the game environment.
In my opinion, role play is an in-game experience where you play your character in various situations. RP on a channel, especially in a game like AOC, might be difficult for those who are also actively engaged in-game. How do you keep up with whatever RP theme you're engaged in on the channel AND role play your character within the game itself simultaneously?
i.e. do you park your character whilst you enjoy your RP channel session such as leaving it sitting in a dark corner somewhere asleep? Or are you able to engage in two entirely different RP storylines, one in the RP channel and the other in-game as other characters engage you in conversation, questing or battle.
We should also consider new role players who might feel intimidated by the hardcore RPers. The OOC channel is a friendly place to encourage them to RP and answer their questions i.e. "how do I emote" etc. Let's try and encourage more people into role play rather than make it a closed shop.
I play on the EU RP-PvE server Hyrkania. I am satisfied with the range of channels the game offers. You can always unsubscribe from certain channels in your General window.
I have Say, Group, Guild, Guild Announcements and Tells in my General window (plus System messages), and I have added OOC and Combat to my channels, but I have to click them to see them. TheOOC walls of text do not appear in my chat window unless I want so. If I need something, I can always add regional channels too.
Having universal channels can help in finding groups, but they are by no means necessary as long as u can search players by class and level and whisper them.
In any case searching for groups is a very small part of what these "trash channels" are being used for today on RP servers.
Sirenia & Watchdog79:
Being able to set what channels you can view personally has nothing to do with this.
What I want to get rid of is the parallel server community that arises on RP servers.
One small community of people who RP and communicate with each other, and the larger mass of players whose community is maintaned via the universal chat channels and so only treat RP servers like a regular server, and never have any reason to do otherwise.
My first RP experience was as a newbie playing UO.
Back then the game had ONLY /say, and u had to meet people to talk to them.
I would take that a million times over compared to the slap in the face new RP players get when they start a character on an RP servers and see a full community of players with no interest in RP chatting/arguing/whining away on these channels.
I played UO for 4 years, which didn't even have Global Chat (hell it didn't even have a tell system when I played). Non-RPing griefers dont really need a Global chat to be *******s. They role on RP servers for whatever reason... not having Global Chat won't deter this, and it will just make it harder to other stuff.