Go Back Age of Conan Europe Forums > Community Forums > English Forum > General Forums > General Discussion
Reload this Page Game Mechanics (based on Jayde[DEV]'s posting)
 
Old 16th June 2008, 10:34     Inconsiderable is offline   #1
Inconsiderable
Tempest of Set Stygian

BLOODSHED

German server Aries PvP
Default Game Mechanics (based on Jayde[DEV]'s posting) UPDATE!

Update, Jayde's next answer is on page 8.

------------

Hello.
Jayde answered to this thread on Page 5. Big thank you for taking your time to help us out. Anyway, one questions remains:

What will be done about the destiny quests? Those of us who picked ratings are at a disadvantage because others picked mana for example which works in PvP.

----------------

Quote:
Originally Posted by Jayde View Post
As this seems to be a running theory, I figured I would post to clarify.

There is absolutely nothing wrong with the Demonologist (or Necromancer) magic ratings. You will notice that the buff from either of the specialized fire/electrical/unholy/cold buffs added to your base magic rating will equal your resist rating, or any other "target" rating for your level.

For instance, the target at level 80 is 317 ratings, which is achieved with the base value + the buff value from either school rating buffs. (Obviously, if you have Archmage, the buff will also apply to both schools instead of just one.)

So, in the end, it is Magic Rating + Specialized Magic Rating vs. Resist Rating for the purposes of combat calculations.

Additionally, no stats were intended to apply to magic (or attack) ratings, and this was simply an error in the tooltip text until it was corrected last week. Intelligence increases magic damage dealt, not magic rating.

Fruthermore, Magic, Attack, Defense, and Resist ratings do not apply in PvP at all, to provide a more even playing field for all players of all level ranges.
Taken from the Demonologist Forum here.

So Magic Rating, Attack Rating, Defense Rating and Magic Resist do not work in PvP which makes sense. Yet there are some problems like that you can increase Magic Rating in the Destiny Quest. According to his posting, if you picked Magic Rating instead of Mana Regeneration you have a disadvantage in PvP. Which is stupid, I'd like to add.

Could some Dev (Hi Jayde?) tell us if this will be fixed somehow and why I take more damage in PvP without my Armor Buff (adds Def Rating) or if I am wrong about that?
It would be pretty stupid if we have to reroll characters just because of the Destiny Quest. For example.. it would make sense if the percent of magic/attack rating you have above your base magic/attack rating would apply as damage bonus in PvP.

Lets say (imaginary numbers) you have 300 magic rating and got 18 from the quest so you have 318 magic rating. 300 is base, 18 = 6% more => 6% more dmg in pvp. Or only 50%, so its 3% more damage.

Well?

Last edited by Inconsiderable; 22nd June 2008 at 17:28..
Old 16th June 2008, 12:24     ry-ry is offline   #2
ry-ry
Necromancer 

The Grey Company

Default

i assumed that it was just the gear that wasn't working.

self-buffing spells have always seemed to work.
Old 16th June 2008, 12:55     RamzaAoC is offline   #3
RamzaAoC
Conqueror Aquilonian


English server Crom PvE
Default

Are you trying to tell us wearing Full Plate and Heavy Armor has absolutly no effect in PvP on melee damage?
Old 16th June 2008, 13:01     Rotwing is offline   #4
Rotwing
Tempest of Set 

M E H

English server Fury PvP
Default

Quote:
Originally Posted by RamzaAoC View Post
Are you trying to tell us wearing Full Plate and Heavy Armor has absolutly no effect in PvP on melee damage?
No, silly, it has absolutely no effect at all. Anywhere.
Old 16th June 2008, 23:04     Enigma25 is offline   #5
Enigma25
Demonologist Stygian


Default

you just chose the wrong part of Jayde's posting to complain about
Old 17th June 2008, 09:47     Undo is offline   #6
Undo
Tempest of Set Stygian

Last Legion

English server Fury PvP
Default

Quote:
Originally Posted by Inconsiderable View Post
Taken from the Demonologist Forum here.

So Magic Rating, Attack Rating, Defense Rating and Magic Resist do not work in PvP which makes sense. Yet there are some problems like that you can increase Magic Rating in the Destiny Quest. According to his posting, if you picked Magic Rating instead of Mana Regeneration you have a disadvantage in PvP. Which is stupid, I'd like to add.

This is a mambo jambo non sense. If Magic resist doesnt work in pvp, why I get so many resists then ? Beside, some stats didnt had any effect until last patch, which makes me wonder if the guys at Funcom have any ideea about who is doing what and the stage of the hole project.
It seems to me that they are more confused then I am.
Old 17th June 2008, 14:47     Inconsiderable is offline   #7
Inconsiderable
Tempest of Set Stygian

BLOODSHED

German server Aries PvP
Default

You do not gain any resists. You gain invuls, thats different.
Old 17th June 2008, 14:53     Charles is offline   #8
Charles
Herald of Xotli Stygian
   
Charles's Avatar


English server Fury PvP
Default

Defense rating being removed in PvP is pretty nasty. Most heavy armors rely on defense rating, with less than one % bonus to invuls. What should we conqs do then? We don't do damage, but we take damage. Our HP pool doesn't help much when everyone just cut straight through or chain mails. ;p
Old 17th June 2008, 15:10     Niorrd is offline   #9
Niorrd
Conqueror Cimmerian


English server Fury PvP
Default

Quote:
Originally Posted by Charles View Post
Defense rating being removed in PvP is pretty nasty. Most heavy armors rely on defense rating, with less than one % bonus to invuls. What should we conqs do then? We don't do damage, but we take damage. Our HP pool doesn't help much when everyone just cut straight through or chain mails. ;p
Yeah this is crap. And funcom isn't helping either. They could at least explain how it should work..
Old 17th June 2008, 15:22     Boubaloss is offline   #10
Boubaloss
 


Default

Quote:
Originally Posted by Niorrd View Post
Yeah this is crap. And funcom isn't helping either. They could at least explain how it should work..
I dont think they have decided yet. As soon as they put something down in blacknwhite it makes it harder to tweak as someone will dredge up a dev post from months ago and say "but how can this be! you have already said it works like xxxx! I based my whole character developement on what you said previously"
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT. The time now is 04:57.

Top

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.