Ive read this brilliant comment in another thread on the ranger forums.
"Some classes are for pvp and some classes are for pve."
Not saying this and this class can only do pvp or pve, but excels at one of the areas. Now im sure we all agree that Rangers do massive damage to clothers, 1 or 2 shotting them with combos. I saw this ToS running into 4 mobs of his level, blasted them to death with AoE and healing himself with a hot. While all the time i was trying to kill 2 wolves, he managed to kill 8 in the same time span.
But if we were to face eachother, i'd pummel him all around the map. It's just that easy. Rangers have a harder time leveling, but in endgame i reckon the rewards are really greater. If you want to breeze through mobs go play a ToS. Really, they are insane.
And if you want to grind, go make friends with someone else, and grind together. It's much more enjoyable, goes WAY faster, and your less likely to be ambushed by the odd Assassin.
The balance might be a little off as of yet, but still I belive you can beat any class with any, if you are good enough.
Well, im a lvl 51 ranger and i use shattering spec, nerf was big but it really was too munch, i knocked back npcs and cloth players at 1 of each 2 shoots with xbow, that was really insane, the main problem for me is the solution that funcom gave to it, why dont put a knockback bonus like other knockback class have so u just knowback 1 time per player/combat?
Well the solution of funcom is not that good but it really needed a nerf.
I still doing red quests with my shattering spec, now is harder but is possible so hey guys is not THAT big problem, really.
At level 80 you get a combo named "Volley backwards" that does around 1.5k damage and knockbacks the target, 1 min CD. So the nerf to Shattering stance doesn't really matter, it's fine now, before it was just OP.