Quote:
Originally Posted by Misy
- Doing a new kind of siege of 12 vs 12 and 24 vs 24. Only is copying code and modificing parameters.
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That we have considered, but with a possible solution incoming in the new Dreamworld tech, we are holding off until we know whether we can greatly improve that network communication in the backbone.
Quote:
Originally Posted by Misy
- Use a kind of pvp resource doing very valuable in game, for example the crafting with new recipes.
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Yes, we are already planning that for the new crafting system.
Quote:
Originally Posted by Misy
_ Is posible modify system criminal and Bory around true pvp actions.
- Is posible join or mix all the things Aoc, with sense and motives.
Only is modifying parameters, copying code, really is not new content, only is revamping things that Aoc has now, for example sieges.
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These are much more vague, and as talked about in my previous replies in my thread, all really hinge on having a solid Faction system of some description, something the original game was not made with. That means it is far from trivial, as discussed in the previous replies.
Quote:
Originally Posted by Misy
Camon on, is posible to do with only with two devs, is only modify parameters and copy code, because all that is now in Aoc, only that dont work.

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I really wish that were the case. If it were that simple, and we could wave some magic wand, we would already have done so
The 'give purpose / persistence to outdoor PvP' is a huge, complex, and difficult challenge. We all saw how even the best-intentions type attempts, as with the Shrines, falls foul of those challenges, due to the complications that arise from the game not being faction based.
That is why in the interim we have focused on the instanced mini-game content. It is easier to do, and is more popular with players.
As I said above, I genuinely hope we can make something really awesome with the consensual outdoor parts in the future, and a faction system would be a good place to start there, but one thing it won't be is quick or easy.