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Reload this Page PVP - @ Sillirion and/or Devs, whats coming and when?
 
Old 16th May 2012, 10:15     K4nnyc is offline   #11
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Quote:
Originally Posted by Silirrion View Post
I'm pretty sure we have already covered this in the development letters.
Silirrion, thankyou for answering so quickly.

An alignment system is "Good" vs "Evil". It would be supplementary to any consequence system update. But as you aint updating that then never mind.

As for the rest of your replies, a lot of maybe, possibly and consideration going on, but no actual content delivered for pvp. Can I ask you to write down in words here exactly what you plan to do for PVP in the next 2 years. Please go into detail, we have been more than patient.

Thanks.
Old 16th May 2012, 10:28     borystakieimie is offline   #12
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if this game intends to get more pvp oriented players a gap between veterans and fresh 80s should be shortened (in pvp) because now new players are just scared with tones of pve grind.
Old 16th May 2012, 10:44     Kandur is offline   #13
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Thats not realy what pvp comunity want to see.

Why FC just cant remove current version of sieges and make absolutely new ones in new advanture pack? I would be so amazing.
Old 16th May 2012, 10:54     Radek87 is offline   #14
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Quote:
Originally Posted by Kandur View Post
Thats not realy what pvp comunity want to see.

Why FC just cant remove current version of sieges and make absolutely new ones in new advanture pack? I would be so amazing.
Yes!! Why not pvp adventure pack : ]??
Old 16th May 2012, 11:11     Jovana is offline   #15
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I must say that it is a large + for a game director to take time and answer the questions of the community so that act by itself means that he doess care about the game and playerbase

Besides i must point out that some suggestions which are posted by the OP are not possible atm.We will take as example nomber 3, now why?
Becouse there is simply not enough players on Fury nor US servers to actually do that, you are allready pointing out in global about waiting longer then you would like for mini to start, now imagine if you even split pvp playerbase.....you would wait forever
So without cross server tech it cant be done.
Nomber 2.We will get new pvp map

This being said i would really like to see more of the open world pvp content like suggested ,maybe mini sieges aka towers for smaller guilds to compete for capturing them like they do battlekeeps or i dont know.....any kind of open world pvp would be great

I must also point out that i did a lot of sieges in 2011 and i never EVER crashed nor had lag in them and i always have AoC settings set to max so i dont really know why ppl complain about sieges

I did it as a DarkSide member, with Iron Will and Darkwind (when Hamanx was leader) vs Bushido,Avalon and some other ''smaller'' guilds which names i have forgoten
Old 16th May 2012, 11:17     Invino is offline   #16
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Nice that Sil replied, kudos for that.

There are plans, but for the love of ... TSW is a month from release .. every single person in FC is gearing up for that.

AoC can wait another month if it means best devs can have a look at it soonish.
Old 16th May 2012, 11:25     Texator is offline   #17
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Merge PvE and PvP servers to one server.
When a player zone to a area he get a popup window where he can click PvE or PvP, depending on what he/she click there is open world PvP or not.
Then add 15 - 20 PvP quests. Like kill 200 Players or heal your team for xxxxx health and so on.

Alone this will keep many of us busy for months.
And when we are busy we are not nagging and you have time to develop the next PvP content.
Old 16th May 2012, 11:36     Lloyd-mp is offline   #18
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Fanboys(girls) infested yet another thread, move along people.
Old 16th May 2012, 12:23     Kurt777 is offline   #19
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Quote:
Originally Posted by K4nnyc View Post
As the title suggests, I and I'm sure some others want to know what is coming in the future for pvp in age of conan and when it is coming.

I think it's about time you finally came clean and talked to whats left of the community about your plans for pvp and gave us a clear time schedule. Just in case youre busy I shall monitor and bump this thread until I get a satisfactory reply.

So to start things off. Sillirion, please answer each point below. Are we getting any of the following and when, approximate dates are ok.

1. faction based pvp
2. more mini game maps
3. split pvp minigames by pvp level
4. consequence system revamp
5. siege fixes
6. minigame bug fixes
7. old pvp stats reintroduction and more stats
8. towers system
9. alignment system
10. ANY other unlisted pvp content whatsoever
11. No further pvp content
Please, dear game director, rethink the priorities. Only you have the numbers, but you have players who have experience and would be more than happy to present you ideas on a silver tablet.

5+6 should be part of normal game maintenance and covered by your calculations already, so no excuse you are not doing it.
3+7 would be very easy to do and could be worth a try with the option to take them back or just as addition tagable option somewhere.
1+4 would definitely be worth the effort, since even pve focused people could be interested and drawn in it and it could be a self-regulating system that would reduce the effect of the open world gank mess, that drove away lots of reasonable pvpers in the past. I know at least some who would consider rerolling on a pvp system, if there would be a consequence system or factions.
2 can easily be outsourced or done by "copy and paste" with certain solo maps already in the game. Should be doable by one (1!) person and your map editor over one (1!) weekend + maybe a week testing on TestLive. You can even take out some maps that are unpopular or create a "map of the week" rotation there. Or work on a random pvp map creation system (again, some effort, but should be worth it AND could be used for pve random encounters due to travelling as well).
8+10 should have already had some plans or thoughts put into it, so even if you don't like it on its own...maybe combine it with 1+4?
9 could simply be the result of 4 or 1.
Old 16th May 2012, 12:50     reddrum is offline   #20
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Quote:
Originally Posted by Silirrion View Post
The bulk of our focus for PVP has been on the systems side of things, with some of them, as with the multiple specs, and the sprint changes, being major changes...
Yeah we saw that.. you revamped CCs and left some classes with instant CCs(you didnt even corrected this in recently `looked at` classs = PoM).

Multiple specs is good for both PvE and PvP.

I'm afraid you'll make sprint changes so in the end it'll be unbalanced as well: With ranged people running around like sins and insta CCing the **** of all...
 

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