Go Back Age of Conan Europe Forums > Community Forums > English Forum > General Forums > PvP Discussion
Reload this Page PVP Balance
 
Old 24th February 2012, 19:07     Haros is offline   #1
Haros
 
   
Haros's Avatar


Default PVP Balance

I would like to point up to most OP things, classes, abilities on which funcom should work and change them.

1. Demo - 3 instant casts which do crazy dmg+debuff
I think lowering dmg on this casts would be good

2.Ranger - Ranged class with medium armor,10k HPs and do dmg like sin.
3k-4k crits are normal for this class. And number of their CCs is OP too. U cant even get close to them they kill u so fast.And im not talking how fast they are when running.Look at crom server they should rename it on RANGER Server
Remove their ranged KB+Fear and lower their dmg a bit.

3.DT - Problem with this class is their insane magic dmg and mana burning ability. its really hard to kill it with their dmg but real problem for casters is their mana tap ability. 1vs1 u just dont have a chance to do something.
Lower their magic dmg and remove their mana tap ability(invulabre soul) and repair VOM.

4. Guard-OP dmg with high survibility.
Nerf storm strike and dmg with reckoning after Storm strike.

Last edited by Haros; 24th February 2012 at 23:14..
Old 24th February 2012, 19:14     Kowx is offline   #2
Kowx
Demonologist Stygian
   
Kowx's Avatar

Ronin

German server Mitra PvE
Default

VoM is unbalanced, but Mana drain from DT is ok. This game is not for 1v1.
Old 24th February 2012, 19:33     Lo-DTemplar-ne is offline   #3
Lo-DTemplar-ne
 


Default

you forgot guardians on your list mate...

And sins
And necros
And barbs
And pom
And ........
But ofc those arent a threat to you so i expect that you see no harm in them.

And wouldnt it be good if dts got a nerf so nothing in this game could counter guards...

There is no issues with dt mana drain (it doesnt even scale and back when introduced it was at least 25%, relatively, stronger then today) and there is no issues with VoM either, except being a mechanic thats makes gameplay silly easy and almost at the level of brute conq and guardian gameplay. Ofc vom should be nerfed but not at the expense of overall burst and dps.
Old 24th February 2012, 19:34     Blacksoulx is offline   #4
Blacksoulx
Dark Templar Cimmerian
   
Blacksoulx's Avatar


Default

Quote:
Originally Posted by Haros View Post
I would like to point up to most OP things, classes, abilities on which funcom should work and change them.

1. Demo - 3 instant casts which do crazy dmg+debuff
I think lowering dmg on this casts would be good

2.Ranger - Ranged class with medium armor,10k HPs and do dmg like sin.
3k-4k crits are normal for this class. And number of their CCs is OP too. U cant even get close to them they kill u so fast.And im not talking how fast they are when running.Look at crom server they should rename it on RANGER Server
Remove their ranged KB+Fear and lower their dmg a bit.

3.DT - Problem with this class is their insane magic dmg and mana burning ability. its really hard to kill it with their dmg but real problem for casters is their mana tap ability. 1vs1 u just dont have a chance to do something.
Lower their magic dmg and remove their mana tap ability.
i agree with u but ,..well.. u forgot to put ur main toon -guardian at top of that list.
Old 24th February 2012, 19:48     Hyen is offline   #5
Hyen
Conqueror Cimmerian
   
Hyen's Avatar

The Outlaw

English server Fury PvP
Default

Quote:
Originally Posted by Blacksoulx View Post
i agree with u but ,..well.. u forgot to put ur main toon -guardian at top of that list.
With insane stamina tap

I think there is possible to whine about any class and thats excatly what happening every day ^^
Old 24th February 2012, 19:57     Zaelot is offline   #6
Zaelot
Assassin Khitai
   
Zaelot's Avatar

A Conttarii to the Knee

English server Fury PvP
Default

Every class in the right hands is OP as hell now, which is good, skilled pays off, but when you have some unfair mechanics like ranger can bypass combo system completely now since they are able to spam their entire inta cast combos one after the other, but hey, more annoyingly is guardian and it's insane stam tap+survival+1K per hit crits on counterweight... or killingyourself mid combo from stall the advance,

Or assassin using insane bomb damage after 4 seconds while burning SF's for insta DWW GB etc etc

You could moan and groan about all the classes now. Biggest problem i find is now that BS in medium dont do as much dps, but medium wearing cc machine ranger do more dps because they require no presteps and they're optional.

HfB spam is a pain in the ass too, Chain bubbles from pom...

All classes got insane abilities now. You gotta deal with it or fail in aoc tbh

P.S. Demo Ranger Guardian and VoM are still stupid.

PvP 10 popping you from his exclusive class ability track, and using 1 KB trap + insta combo + insta combo. Sin dead. People wanna complain about sin, but rangers assassinate 10 times better lol
Old 24th February 2012, 23:01     Haros is offline   #7
Haros
 
   
Haros's Avatar


Default

About Bs dmg i cant agree with you. Funcom change bear shaman very good . U can now feat them on dmg(infernal bleed dmg)or on survibility(iron hide).

And objectively pvp 8+ guard with whispering touch do insane dmg with storm strike and reckoning so it deserve nerf too.
Old 25th February 2012, 02:19     darknessjw is offline   #8
darknessjw
Herald of Xotli Stygian
   
darknessjw's Avatar


English server Fury PvP
Default

Quote:
Originally Posted by Haros View Post
I would like to point up to most OP things, classes, abilities on which funcom should work and change them.

1. Demo - 3 instant casts which do crazy dmg+debuff
I think lowering dmg on this casts would be good

2.Ranger - Ranged class with medium armor,10k HPs and do dmg like sin.
3k-4k crits are normal for this class. And number of their CCs is OP too. U cant even get close to them they kill u so fast.And im not talking how fast they are when running.Look at crom server they should rename it on RANGER Server
Remove their ranged KB+Fear and lower their dmg a bit.

3.DT - Problem with this class is their insane magic dmg and mana burning ability. its really hard to kill it with their dmg but real problem for casters is their mana tap ability. 1vs1 u just dont have a chance to do something.
Lower their magic dmg and remove their mana tap ability(invulabre soul) and repair VOM.

4. Guard-OP dmg with high survibility.
Nerf storm strike and dmg with reckoning after Storm strike.
Add counterweight to list and we are pretty much back to road where we should be. Maybe some % mitigation loss for soldiers would do good for them, being in frenzy wasnt supposed to make you still harder than clothies. Change how bubble system works, only pve skill with full features and small features for pvp
Old 25th February 2012, 04:43     stage is offline   #9
stage
In search for my Eloise...
   
stage's Avatar

Destiny

English server Crom PvE
Default

As I see it Frenzy stance need a permanent -%movement snare when activated, something like 10-20%. It wont impact pve, but will help when dealing with juggernauts. Well in this case polearm no brain guards. Having ton of dmg, fast movement and ton of armor and hp is just wrong.

And if you played any juggernaut type in other games, you all know they are the slowest class for that reason. So again, adding snare to frenzy stance is the right solution here.
Old 25th February 2012, 06:48     Lo-DTemplar-ne is offline   #10
Lo-DTemplar-ne
 


Default

Quote:
Originally Posted by stage View Post
As I see it Frenzy stance need a permanent -%movement snare when activated, something like 10-20%. It wont impact pve, but will help when dealing with juggernauts. Well in this case polearm no brain guards. Having ton of dmg, fast movement and ton of armor and hp is just wrong.

And if you played any juggernaut type in other games, you all know they are the slowest class for that reason. So again, adding snare to frenzy stance is the right solution here.
Sorry, absolutely no, playing the class with least mobility and carrying flags shouldnt be any more of a penalty then it allready is. -20% movement and carrying flags is more or less off the table, i wouldnt touch them. And killing stuff, with that kind of penelty, it would make soldiers absolutely useless since it would be impossible to kill anyting at all.

If anything there should be a speedboost to the ones playing in frenzy, you know, risk and reward.

Cap max mitigation in frenzy to 5% and increase the benefits from it dramatically, with like a 20% speedboost.

Quote:
Originally Posted by darknessjw View Post
Maybe some % mitigation loss for soldiers would do good for them
Wont speak for the other soldiers but on DT but definitely yes.

And this has been suggested and its infact allready in the class, just as its in conq thru carnage, and its called talisman mastery. If that baby actually had a positive impact on game play (so people used it) then dps dts with full aa would have about 46% armor and 43% protection at pvp 10, in defence.

There are tons of suggestions on tl regarding both talisman mastery and how to handle vom and bring back the skill in the class.

Its infact not the dps that makes dt OP, its how easy you can achieve it. People think its OP since they get a negative reinforcements every 20 combo that crits for 2,5K and even more so when it happens on the fear, once every 60 minutes of gameplay.

Last edited by NewBrutaly; 25th February 2012 at 07:03..
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT. The time now is 15:10.

Top

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.