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Reload this Page Give Back the PVP in Tortage underhalls/Dungeons
 
Old 13th January 2012, 08:09     -Legend- is offline   #11
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/signed

lowbie killing need to be in check, how to do that? well make it so you can't attack greys and probably change the level gap to grey so that 5 levels ahead of another person is the max that you can attack them.
Old 13th January 2012, 08:18     Kurt777 is offline   #12
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Or you can generally enable pvp only for lvl21+. lower lvl players can't attack or be attacked in tortage. this way you make sure low level players aren't farmed by lvl19 miniplayers to better their stats.
Old 13th January 2012, 11:32     K4nnyc is offline   #13
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A great suggestion Kurt, but imho a very strict, very robust and extreme hardcore consequence system would improve pvp everywhere. Not just on tortage.

They really need to sit down and fix it, because the consequence system has never worked, Its always been total crap.

They need to do a very good job of it. Make "murderer" and "criminal" mean something. Give "white knight" title tracks and "dirty rotten scoundrel" title tracks. We all know what I mean by that. Different armour sets would be good too along with EXTRA PVPXP rewards for killing good guys or bad guys depending on your alignment...

The scope for this in replay value for the playerbase is immense, if they use their brains and not approach it in a half arsed manner.
Old 13th January 2012, 11:43     Lo-DTemplar-ne is offline   #14
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Quote:
Originally Posted by K4nnyc View Post
A great suggestion Kurt, but imho a very strict, very robust and extreme hardcore consequence system would improve pvp everywhere. Not just on tortage.

They really need to sit down and fix it, because the consequence system has never worked, Its always been total crap.

They need to do a very good job of it. Make "murderer" and "criminal" mean something. Give "white knight" title tracks and "dirty rotten scoundrel" title tracks. We all know what I mean by that. Different armour sets would be good too along with EXTRA PVPXP rewards for killing good guys or bad guys depending on your alignment...

The scope for this in replay value for the playerbase is immense, if they use their brains and not approach it in a half arsed manner.
how about to have a second guild/alliance system as a compliment to the ordinary guild system.

If you become a murderer, and your guild isnt a murder guild, then you get autokicked and autojoin the murderers alliance/faction. And vice versa if you are in a murder guild and become a normal citizen.

If you are a murderer and kill an other murderer you gain "good" points and might progress to become an "ordinary" citizen.

You get the point even if its with poor granulation.

Something like that, and the removal of the current consequence system which doesnt in any way encourage the player to experience the adventures of being a murderer, would definitely spice things up. Ofc in aoc there should be tons of murderers and good guys.

This would also bring us a very natural faction system which wouldnt be based on power and that certain guilds get the best players. I think people would actually choose a certain side they want to belong to and a game of domination would be less likely.
Old 13th January 2012, 13:21     ArcaneScientius is offline   #15
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Quote:
Originally Posted by K4nnyc View Post
A ... very strict, very robust and extreme hardcore consequence system would improve pvp everywhere...

...Different armour sets would be good too along with EXTRA PVPXP rewards for killing good guys or bad guys depending on your alignment...

The scope for this in replay value for the playerbase is immense, if they use their brains and not approach it in a half arsed manner.
This is the best suggestion I have read yet.

But I hate having to choose only good/bad etc.
Maybe have action determine whether you become a murderer or saviour for killing/saving lowbies, but then have a chance to choose to be e.g. police/enforcers who kill murderers/saviours, meaning can choose to be permanent murder-faction enforcer who only kills "goodies" etc.

This can be linked to more longer-term action, for elite players. E.g. murderers hide in fear when "good/police" high level elite pvper comes into area.

There must be consequences for normal PvP and for ganking but one can then choose to be permanently an enforcer/police for either side.

I also think that there needs to be space for hidden murderers / undercover saviours. E.g. only when a person sees a murder happen and lives to report it can the person be flagged a murderer and his name attached to the murder faction.
Similar for identifying enforcers.

Quote:
Originally Posted by NewBrutaly View Post
...
This would also bring us a very natural faction system which wouldnt be based on power and that certain guilds get the best players. I think people would actually choose a certain side they want to belong to and a game of domination would be less likely.
I agree but I don't think we need a separate guild system. Possibly if your guild finds out you are a murderer or whatever, then they can kick you.
Choosing a side should rather be based on actions (e.g. BF3 saviour pin/avenger pin etc, for saving or avenging a buddy.)

Thoughts?

Edit: some of the best fun I had was in the underhalls trying to beat a Conq at level 15-17. He handed my arse to me but it was memorable baptism of fire.

Last edited by ArcaneScientius; 13th January 2012 at 13:37.. Reason: forgot to add part about OP Tortage PvP idea
Old 13th January 2012, 13:33     K4nnyc is offline   #16
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Quote:
Originally Posted by NewBrutaly View Post
how about to have a second guild/alliance system as a compliment to the ordinary guild system.
Yes. This is good, but I'd rather call it alignment than faction. Good/Evil shouldnt be the faction system in AOC, that would be a criminal waste. Factions could be something completely different.

Criminal City:
There can be a criminal city, put it in Keshetta or Cimerian end with Bori - wherever doesnt matter but I'd prefer if it wasnt too far off the beaten track.

Criminals and murderers have a rank structure, a "top kill" number 1 criminal on the server earns a percentage of ALL gold from ALL murderer vs good alignment kills. So joe blog kills fred the noob and fred drops 50s, 10s of that goes to the TOP KILL PLAYER.

"Bounty hunters" and "Lawmen" have their own heirarchy, where the top Lawman earns a percentage of ALL gold from ALL lawmen vs murderer kills.

Auto assination contracts are generated by the game for good and evil players to kill each other daily - if the contract is fulfilled alignment faction, pvpxp, gold is earned.

---------------

Becoming a criminal:
Attacking another player of neutral or good alignment.

Becoming a murderer
Killing another player of neutral or good alignment.

Criminal or murderer points decay over time at a slow rate.

Criminal status can be removed by paying certain amount of GOLD per criminal point.

Murderer status can be removed by paying a Moderate/Large amount of GOLD to the crown.

This may seem like a lot of work but its not really, and it would add a HUGE amount of content for PVPers.
Old 13th January 2012, 13:40     Asharoth is offline   #17
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It's simple as hell to turn this on while making it fair for new players, they didn't have to turn pvp off there at all.
  1. Remove the Smuggler quest and npc's so that you cannot return to Tortage at high level and farm noobs.
  2. Create a PvP/PvE toggle for players that only works between level 5 and 10 so that really low level players have a chance to level for a while.
  3. Remove the mail and guild vault from the trader in Tortage so players can't "twink" characters and have an unfair advantage.
  4. Turn on PvP in all zones except Tortage town itself.

You don't really need a huge criminal system or stuff like that, a few simpe changes like this will make it much better than it is now.
Old 13th January 2012, 13:48     ArcaneScientius is offline   #18
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Quote:
Originally Posted by K4nnyc View Post
...
"Bounty hunters" and "Lawmen" have their own heirarchy, where the top Lawman earns a percentage of ALL gold from ALL lawmen vs murderer kills.

Auto assination contracts are generated by the game for good and evil players to kill each other daily - if the contract is fulfilled alignment faction, pvpxp, gold is earned....
What he said. /signed. Me likey.

Quote:
Originally Posted by Asharoth View Post
...[*]Remove the mail and guild vault from the trader in Tortage so players can't "twink" characters and have an unfair advantage.[*]Turn on PvP in all zones except Tortage town itself...

You don't really need a huge criminal system or stuff like that, a few simpe changes like this will make it much better than it is now.
Your system is simpler and I like also. *tries to hide his excitement on this thread and fails miserably*
Old 13th January 2012, 13:56     Galadh is offline   #19
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/Disagree strongly if implemented same way as it used to be.


I agree that Tortage PvP can be fun and entertaining with twinked classes and simple combat, but it was and it would be just a big grief for new players who gets farmed by twinked 25lvl barbarians. There is above couple good suggestions and one nice one would be limit PvP by character level. Example PvP disabled for all who are under level 20.
Old 13th January 2012, 14:16     Asharoth is offline   #20
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Quote:
Originally Posted by ArcaneScientius View Post
Your system is simpler and I like also. *tries to hide his excitement on this thread and fails miserably*
I'm not a PvP'er, but i can see this is important to some people, and although i love the idea of a complicated criminal system etc, when thinking up ideas you need to think how easy/cost effective it would be to add in.

Ultimately i would love to see a proper criminal system in place, but if they could add what i have suggested as a stop gap measure until they have the resources for a new system then that would be awesome.
 

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