and when expansion for TSW will come you have to pay also ;-) so still GW2 has its advantage I know you are trying to defend Funcom in every post but seriously MMORPGs with monthly fees will fail sooner or later.
Thats not what I mean, oh my god, I am not trying to defend anyone i neach post, I like both games what the hell is wrong with you people -.- seems you have never played guild wars before,normally expansions costs 19.95 euro, arena net charges the full price for each expansion, in terms you pay 10 euro each month anyway, but its packed in an expansion that will cost 60 euro, and 2 can come out in the same year, then you can 120 euro, you pay for a frequent update, the prices I mentioned are just to give you a heads up, you can pay for each small expansion 19.95 euro for example, so in terms you pay the same amount as sub.
Economically, MMOs are driven by network effects, i.e. the user value of the product increases with the number of users. Now, the basic strategy for new entrants on markets driven by network effects is to aggressively build a customer base. But the larger your customer base becomes, the more likely you will switch to exploiting the revenue stream provided by your existing customers. If you are by far the biggest fish in the market, and no other competitor can match your network effects, you are very unlikely to price aggressively.
This is, in a nutshell, why the subscription model works well for a game like WoW, but not for others. Of course, it does not explain why WoW was successful from the start with a subscription model. I suppose this may have to do with the fact that the market was much less crowded back then, plus customers did not really have experience with alternative pricing models. But in the current state of the market, starting out with a subscription model is most likely a liability.
I think the days of classic MMOs are over where they wanted you to stay as long as possible online. Nothing I see coming anytime soon gives me that impression, but "leave your cash right here and don't bother me much"
Its becoming more a case of single player games in an online world. TSW is this in a nutshell and it may work cus people won't expect to be entertained full time.
F2P models with microtransactions works fine, and by far better than sub models, I read once that blizzard was thinking to change the wow model into f2p but they eventually they changed their ind and kept the current model.
I think TSW is aimed for people who are tired to old type MMOs, fantasy setting with elves and such.
Maybe not for mass market, but it certainly appeals for many who like story based "horror/myth" theme games.
GW2 is more for that original WoW market, but with different combat style and quests
I would argue about that, reason for wows appeal is not ''IT HAZ GNOMES, CUUTE!!'' but how smooth the game plays and how cookie cutter its content is.
GW2 has no quests and its combat is skill based, thats pretty much opposite of wow, wow players will want rewards and a chosen path for them to level, that wont work for them at all.(im more intrested in gw2 than the secret world and i hate wow with a passion, i tried it, couldnt last more than a month, **** that game pisses me off xD)
The secret world appeals to the same people as aoc then? Oh wow.. except.. the secret world seems like a dumped down aoc to me, when you look at the lack of sprint, lack of gore and fatalities, no combos, what does the secret world do better than aoc? Why play the secret world and not aoc?