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Old 2nd May 2012, 08:03     LunaticAsylumLA is offline   #361
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Guys, everyone makes mistakes. As far as one can see, there are a lot of them in each message here. Let us return to the topic, please.
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Old 2nd May 2012, 09:36     MrScipios is offline   #362
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Quote:
Originally Posted by Touchii View Post
I think that this is the game that will break WoW into pieces,I think tsw will do the same, 2 major mmo's are coming this year and that's something big, I cant wait to check both when those come out.


I cannot count how many times I have heard this when a new MMO comes out.
Well, I guess I could, lets give it a try:


I first heard it about Age of Conan, then I heard it about Darkfall, then Mortal Online, then Minecraft (really?) then Dc Comics online or w/e.. I even heard some people saying it about All points bulletin. Then of course fallen Earth and Star Wars.

Now Its Guild Wars and TSW.


The funny fact is that the only game which really took control of the majority of the MMo market for any period of time was Skyrim.. a game which isnt even online and even then it was just for a little period.


WoW wont fall until the entire concept of MMO's is changed or a game just has far too much appeal, such as Skyrim.


However, to get back on topic, I would say that Guild Wars does look interesting. I know a number of my guild would say otherwise and the majority of them are looking to jump on the TSW wagon.
Personally im going to sit back and wait a few weeks before jumping on either... I fear TSW may have similar launch issues to AoC and im also not a fan of this new age of MMO's which are set in the modern day. Im a real fan of Ye olde fighting and stuff ala, Age of conan.


So if they release Age of Conan 2.. then ill be there.
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Old 2nd May 2012, 10:09     Nolenthar is offline   #363
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It will be a lot tougher to succeed GW2 than it was with GW.

Oppositely to the general understanding, suceeding in a MMO is generally easier if you start small and end up big, rather than start big.

No MMO escapes this rule. One of the biggest success story of our time is LoL, which started small and end up big. They had time to change their game, adapt their infrastructure so it welcomes more and more players (Eve online another, smaller though, example).

GW2, SWTOR, Rift, TSW all launch very big, bringing players' expectation way too high by promising too much. When reality hit the fan, you have lost 60/70% of your playerbase. GW2 will take less risk as it's a no subscription game. So as long as you sold the game you win (which generally places the global cost of the game way lower, and thus the profit way higher), when in standard MMO selling the game is nowhere close to a victory, it's just the beginning of the journey.

GW2 won't be the WoW killer, neither will TSW. The very fact that you have to preorder the game to do the beta enlights it . ArenaNet won't take the risk to make it test by people who may buy the game (see above why).

Wait and see, I myself preordered SWTOR and regretted pretty hard, never ever again I'll preorder a MMO. Those ones are generally way better 6 months/1 year post release.

Last edited by Nolenthar; 2nd May 2012 at 10:13..
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Old 2nd May 2012, 10:29     89ideaz89 is offline   #364
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Well GW2 has one big advantage...its wont have monthly fees unlike TSW ;-)
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Old 2nd May 2012, 10:37     Nolenthar is offline   #365
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Quote:
Originally Posted by 89ideaz89 View Post
Well GW2 has one big advantage...its wont have monthly fees unlike TSW ;-)
exactly, it's the most important thing about GW2. Many people I talked with answered the same :
"Bah, I'm not very hyped, but as it's F2P I'll probably buy it and try".

That's the future of MMO as it allows casual playing for "free". In a mmo where you have to pay a monthly fee then if you don't play you have the feeling to waste your money, so you don't subscribe, and you don't play...
I'm pretty sure GW2 will have its success among "non-casual" gamers, but on the big scheme, they will be maybe 5% of player (mostly PvP centric player). The rest will play casually but still pay for the game.
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Old 2nd May 2012, 10:51     Touchii is offline   #366
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Quote:
Originally Posted by 89ideaz89 View Post
Well GW2 has one big advantage...its wont have monthly fees unlike TSW ;-)
well tchenically yes, however when the expansion comes out you have to pay the same price as the original game, thats means 60 euro or more,and 1 or 2 can come each year.
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Old 2nd May 2012, 10:58     Kyuni is offline   #367
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I'm pretty sure GW2 will have its success among "non-casual" gamers, but on the big scheme, they will be maybe 5% of player (mostly PvP centric player). The rest will play casually but still pay for the game.
wouldnt say this^^

there are lot hardcore - ppl w8ing for this game in a lot comunitys around the world/gaming world

just to call some
a lot old Daoc players, a lot ppl in the E-sport scene (like LoL, Sc2, others), Arenajunkies (wow hardcore pvp comunity), guilds like atrox (big wow pvp guild), EVERY Game forum (WoW, Terra, Aion, AOC^^(PVPers), whatever game you want)

k was going only to call some - but theres a big base from ppl just from everywhere going/trying guildwars 2 and when A-net make the game balanced and nice for pvp/E-Sport/Fun/Competive Gameplay they will have a big hardcore comunity which is w8ing for years now for something like this

AND have to say so far beta looks good for it
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Old 2nd May 2012, 11:11     Kowx is offline   #368
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Yea there are a lot of hardcore guilds there. Good example is Team Legacy, a guild offshoot from Team Liquid.

http://www.teamliquid.net/ Starcraft progaming guild.
http://teamlegacy.net/
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Old 2nd May 2012, 11:13     Nolenthar is offline   #369
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Quote:
Originally Posted by Kyuni View Post
wouldnt say this^^

...

AND have to say so far beta looks good for it
By "casual", I didn't mean "hardcore opposite", I meant people with limited time or limited ability to have fixed commitment.

If GW2 sells 3 to 4 million copies, which is a safe bet, 5% still represents a few hundred thousand people.

My point was just that among those 4 million copies, more than 70% of those wouldn't sell would the game requires 10$ fee a month.

But it suits perfectly the objective of the game which are PvPcentric (aka PvP tard ) players.

PS : the beta seems to have changed the opinion of many players waiting for it, thus I won't be too optimistic. The game will surely be appreciated by many people but it won't be the revolution many hopes for it.

Last edited by Nolenthar; 2nd May 2012 at 11:22..
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Old 2nd May 2012, 11:24     Kyuni is offline   #370
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NO GAME need a monthly fee - and this is a fact

all monthly fee games are rip offs

wow startet with this and others go the way cause its a lot money they can make

they make a big profit from selling boxes and its more than enough to go

just look in Funcoms finance report from 2011 or was it 12?

somewhere they wrote when selling like aoc 1mio copies they have profit like 50-60% - when no good sells and only 360-400k (something like this) they have profit like 40%

they dont need subs - subs are just pure profit

watch this: http://www.youtube.com/watch?v=ns-IIn-DG-c
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