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Old 13th April 2012, 23:58     Beggar is offline   #101
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You obviously dont have the skill to fix the bug where players get feared/knocked under map in hallowed vaults.

Suggestion: Make a ladder so people can climb back up and continue playing your game.
Old 14th April 2012, 00:15     twit is offline   #102
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Quote:
Originally Posted by Beggar View Post
Suggestion: Make a ladder so people can climb back up and continue playing your game.
Wouldn't it be better to add some strumpets and harlots to that place instead? Turn it into a sexy reward instead of a bug. I'd buy that!
Old 15th April 2012, 11:13     Rolfmario is offline   #103
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[Interface] Multiple screen support. Make the UI only scale after middle screen.
Old 17th May 2012, 09:57     LunaticAsylumLA is offline   #104
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[PvP/PvE] Simplification of sprinting (as said Crag in the last interview) and not reworking the statistics for the stamina gain for each item, may hurt the game and players. Read more at: http://forums-eu.ageofconan.com/show...=176914&page=3

Instead, make it more interesting: add "cripple system" for lower hit points, fatigue for zero stamina, and tweak the current values a bit without reworking it to attract more people and address previous issues. Also, add more stamina drainage to jumping.

Stamina is combos, jumping, and running - please check real lives. People should manage their combos by coupling it with sprinting and jumping.

Players move onto this game for a reason - the challenge and maturity. Please look into it as you did with the PvP with World Bosses (thank you for cancelling that)!

Some people are asking to tweak the current system a little and some are much afraid of the upcoming change.

[Forum] Add March, April, and May for the bug and suggestion sections.

Last edited by LunaticAsylumLA; 17th May 2012 at 10:07..
Old 30th May 2012, 08:18     LunaticAsylumLA is offline   #105
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[T3] The instance has been for years now. Please make it a bit harder, so that PUGs may have challenge at the first bosses too. Brothers may have certain protections from spells, Hathor-Ka must have cold damage which requires the protection spell from Heralds, Gayas is all right, Louhi must require to have the philactories down, the easiest forms of the Keeper should be adjusted to be harder, and the fight with Thoth-Amon is perfect right now.
Old 30th May 2012, 09:54     marlasca is offline   #106
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Quote:
Originally Posted by LunaticAsylumLA View Post
[T3] The instance has been for years now. Please make it a bit harder, so that PUGs may have challenge at the first bosses too. Brothers may have certain protections from spells, Hathor-Ka must have cold damage which requires the protection spell from Heralds, Gayas is all right, Louhi must require to have the philactories down, the easiest forms of the Keeper should be adjusted to be harder, and the fight with Thoth-Amon is perfect right now.
Stuff is already happening for next update
http://forums-tl.ageofconan.com/showthread.php?t=57562
Old 7th June 2012, 05:25     Kurt777 is offline   #107
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[PvE]
Allow for manual reset of most instances again (there are some where lockouts makes sense (like forgotten city, raids, isle of statues, dead mans), in others it is a terrible choice (like sanctum, main system, catacombs, black castle, amphitheatre).
Basically it needs to changed back for instances with very random loot lists, not so necessary for instances with fixed loot.
At least show a timer on the lockout
Old 9th June 2012, 04:55     PutchPT is offline   #108
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[Interface] A button to click and open the petition window
[Interface] Seperate the Alternative Advancement button from the Feats windows and put somewhere else
[Interface] New menu/tab with only the paths and social abilities, the companions/mounts ones stays only on the companions menu
[Interface] New menu/tab with all locked dungeons/raids and their cooldowns (like the one for quests)
[Interface] Change default colors and maybe the font (hyboria font for example) for "Looking for Group" chat channel
[Interface] Right click the mouse button on a friend/guildie/ignore with the option to write a very small note to describe why we added him/her to that list (example: same country, spammer, guild leader, etc)
[Interface] Different icons in the group window between Barbarian and Assassin (both have 2 swords/daggers): barbarian could have a "TWO-BLABE AXE" instead of two swords/daggers
[Interface] Different icons in the group window between Guardian and Dark Templar (both have the same shield): one of them could have a "ROUND SHIELD" instead of a "square" shield
[Interface] Hovering mouse on a quest item should indicate what quest it belongs, so players can know if deleting a certain item is safe or not
[Interface] A buff icon showing when "Yaremka the Soul Eater" boss from "Black Ring Citadel Wing 1" is ENRAGED

[Misc] Prevent the deletion of quest items when its respective quest is still in progress in quest log
[Misc] Move Imperial Insignas to token section
[Misc] Possibility to import friends/ignore list from one character to another
[Misc] Hub city in kithai (with a Feat trainer in it)
[Misc] Resource region for kithai (with new building templates based on their cultures)
[Misc] Remove "The Breach" and "The Forgotten City" quest requirements to enter them
[Misc] Click on the small door to enter "The Breach" dungeon instead of "passing by"
[Misc] Hinder movement when passing over every spider webs everywhere like in: Atzels Approach (spider boss), Sanctum of the Burning Souls, Frost Swamp, Conall's Valley, Catacombs, etc (like in The Isle of Iron Statues)

[Items/Pets] Bag specific to increase the resources slots (like the one for items in the inventory)
[Items/Pets] Right-click the mouse button on an item with the option to "lock" that item in the inventory, so it won't show on the sales window when talking to a merchant (and a button to sell all items except locked ones)

Last edited by PutchPT; 20th June 2012 at 15:28..
Old 11th June 2012, 09:13     Norolin is offline   #109
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[Items/Pets] DREAD SHADOW SKIN REVAMP - Revamp the skin of the DT DREAD SHADOW! Making it look like a REAL Shadow / Ghost warrior summoned by the Dark Templar would be awesome.

My suggestion is making it look like a human shadow with glowing eyes wearing the Mortiferous Armor set - much like Toirdealbach. It could even very much look like a ghostlike male version of Toirdealbach (since the male version of the Mortiferous set looks better), and wield a 2HE sword.

See picture below to get an idea of what I mean =)

http://images4.wikia.nocookie.net/__...irdealbach.jpg

THAT would make a worthy, dark shadow warrior companion of the Dark Templar!

I know that a few of us really hates how the DT Dread Shadow looks today (God it's ugly - and not even cool looking either). We use it, but only when its needed ofc. So why not make it an awesome looking companion as well, when the times come to summon that Dark Shadow to aid the Dark Templar?

Last edited by Norolin; 15th June 2012 at 10:19..
Old 11th June 2012, 11:06     Norolin is offline   #110
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[Items/Pets] T3 CRAFTED BOW - WAVEBREAKER. Revamp the T3 Crafted Bow - Wavebreaker, and give it critical rating, as well as a white gem slot - same as the T3 crafted X-bow!

Why you ask?

Well first of all - you gave BOTH Critrating AND a white gemslot to the T3 Crafted Crossbow, but NOT to the T3 Crafted Bow.

Wasn't it supposed to be equality no matter if you were a Crossbow Ranger, or a Bow Ranger? It was only a "matter of playstyle", I belive was the foundation of the Ranger Revamp, making all the various Ranged combos useable for ALL Rangers, no matter what type of ranged weapon you chose to use. That way you weren't forcing people to choose Bow over Crossbow or vice versa? Hell - you even gave the Crossbow the same range as the Bow, so now you should give the Bow the same Crit rating possibilites as the Crossbow!

It is only FAIR!

This is HANDS DOWN the best looking Bow in the game, but because of the above mentioned reason, it is made utterly useless for any Bow Ranger with ambitions.


So here are some stats comparison between the Wavebreaker and the Krakensbane (just to show the madness):

Wavebreaker:

Stats:

139.5 DPS
+5 Bow Range Modifier
+145 Combat Rating (Cold)
+62 Critical Damage Rating

Gemslots: Red - Green - Yellow

http://aoc.yg.com/item/wavebreaker?h=gJDQ8W5n

Krakensbane

Stats:

138.0 DPS
+240 Combat Rating (Cold)
+50 Critical Damage Rating
+30 Critical Rating
+5 Crossbow Range Modifier

Gemslots: Green - Yellow - White

http://aoc.yg.com/item/krakensbane?h=xpeP_dqj

What you could do Funcom - is to even out this huge difference on the weapons by giving them more or less the same stats, and at LEAST give them both of them the Crit rating in addition to a white Gemslot.

Keeping it like it is now, is just plain madness! One simply cannot choose to craft the Wavebreaker, as it would be a HUGE waste of time and resources =/ .

This is supposed to be a T3 weapon for crying out loud!

Last edited by Norolin; 18th June 2012 at 08:21..
 

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