Quote:
Originally Posted by Chaoskult
Maybe some of the information that we have shared to public have helped other guilds to improve their own existing tactics. I'm certain that somebody has followed in our footsteps and adopted our way to be their choice of tactic.
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The T3.5 Archfiend description helped us in our new T3.5 raid, so in fact i payed my regards in our first-kill statement in the progression thread:
Quote:
Originally Posted by Marlekin
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Des weiteren einen Gruss&Dank an die QQAllStars(Server Crom), die freundlicherweise eine detaillierte Beschreibung der Boss-Fähigkeiten ins Netz gestellt haben - das hat uns einiges an Zeit und Nerven erspart.
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..which says "regards&thanks to the QQAllstars, who were so kind to post a detailed description of the boss abilities in the net - this saved us a good deal of time and nerves."
In fact, it did help us to save time and, more importantly, reduce the frustration wear. (We killed the Archfiend on the 6th evening of our raid.) As our raid is a mixed-guilds raid, hosted by our small guild of just about 15 members... some progress is essential to us. We can't motivate people the same way the big raid guilds can, where progress is inevitable ... as a mixed-guild-raid we have a higher fluctuation of members.... we had several new, unkown people ... starting this T3.5 raid from scratch was a risk for us.
So how did the QQAllStar description help us? In fact it was not so much the tactics suggestion - the old pre-bug fix tactic doesn't work anymore anyway - but some details of the description of encounter mechancis. We had figured out a good part by ourselves, but there were some crucial points which we learned here, which would have been time-consuming to figure out ourselves (though we certainly would have been capable of doing so).
After understanding the boss's abilities,
we built the actual, detailed tactic then on our own - and this is imho necessary anyway, because for such a rather hard boss one has to tailor the tactics to the strengths and capabilities of the individual raid members.
And this is where in the end the raids succeed or fail, I think:
- the individual strengths of players ('skillz' regardless of equip)
- the players' ability to adjust to the encounter: the right combos/spells/abilities, the right equipment, the right feat spec.
- learning the right movement, timing etc during the encounter
- the raid lead's ability to ask for these things, analyse the wipes, explain the encounter, and keep the pack together
edit: So as a conclusion perhaps consider this:
Do not post your tactics if you don't like. But perhaps do consider to post descriptions of the boss abilities - and leave it to the rest to develop their own tactics then.
I'd like to see that approach from the leading raid guilds.