Quote:
Originally Posted by TB666
As other people have stated, gold is desperately needed right now in the game as there is none.
Once game provides a more balanced flow of gold, things will look better for the crafters in this thread that are complaining about their items not selling.
My level 40 character just spent 1g on a horse and training, that character simply can't afford a 2g sword.
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I disagree, and the reason i disagree is because i have seen the exact same thing you propose happan in other MmO's and at the best it just didn't change much at all, at worst it totally ruined the games economy.
I'll give you an example:
Starwars Galaxies, before the NGE (New Game Enhancment, one of their game revamps) 50k credits was a hell of a lot of cash for someone to have, only the rarest of items ever sold for more than that and even then it wasn't much more.
After the NGE when they had increased the amount of credits you can get from drops and selling junk loot it becames common for a player to have 50 to 100 MILLION credits and be regarded as poor, this prompted those selling on vendors to increase their prices, an item that would have sold preciously for 40k credits was being sold for 120 million credits.
The way game economies work is the prices of item sold increases proprotionally to the availablity of currency, the only other determining factor is whether the customer is willing to play the amount charged, in the real world this is a huge determining factor, in game worlds not so much.
So basically, if they doubled the amount of money we received ingame the price of items sold will double, that item for 2g now would become 4g simply because people have the money and will pay it.