Quote:
Originally Posted by Galadh
Getting spanked shouldn't be a such a negative thing what many lets understand. For some its like getting killed in real life when toon dies in the game. Accepting the lose and failure can sometimes so hard thing to do, but it should be source of motivation to get better.
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This is only true up to a point. I don't think many players really "fear" dying all that much. The problem is when the PvP encounter (open world, minigame, siege, duel or whatever) is completely lopsided.
If I go with a lvl 0 reaver barb against 3 lvl 10 rangers what do you think it happens? There's no experience to be gained from the loss there, the engagement would be far too short for the barb to learn anything about pvp. He would simply be hit by several CC simultaneously and die in under 5 seconds.
The example above may seem far fetched, but isn't it what happens regularly in Bori for example, where you try to have dominance by numbers and not a "fair fight", or what used to happen when you had minigame premades farming pugs on the rez pad? And then you can also have the "pro" pvpers who start trolling the losing side.
There are some good pvpers who don't really encourage this (in fact the really good ones are bored when roflstomping someone and would much rather have a match against someone similarly skilled, simply because they have already won and lost hundreds, if not thousands of games and to them the result of any single match has long since ceased to be of any importance), but there's also LEGIONS of pvp kiddies who think they are good because numbers/gear and AA/class stacking gives them a huge advantage and lets them win and then they go all "l33t" trying to compensate for whatever RL failing they have.
Remember, this is a video*GAME*. People play (and pay, or at least have paid until now) to have fun. If there's no fun to be had, where's the point?