Quote:
Originally Posted by Invino
I agree .... there are only 2 HMs that I can't do.
What I'm saying and the "elite" frequently fails to grasp ...... normal modes give FUK ALL ... sure AA and some blues ....... but that is not what people want. They want purples and they want them this year.
What I am saying now ..... the ones who are good aren't bothered to do 200x HMs for couple of items. The ones who want to .. can't
it is no use saying "HMs are for elite" ... when elite and noob are leaving together.
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Honestly, at one point, this has to stop.
On Hyrkania, no one has succeeded Pagoda, Jade, Vortex and some people may have succeeded in Abyss HM (no exploit) recently (and it would rather be Legends or Black River Brigade if someone did but last time I checked no one ad yet but BRB was working on it), so saying there is only 2 HM you can't do is arrogant and pretty false. No one is farming Den HM either (succeeding yes, but farming ...).
Now, personnally, I play with rather good people every day and none of them are "bored" to do HM, I would even say that the best players in Hyrkania spend their time doing HM when they don't raid T3 or do RP, and those who prefer T2 armor to some very specific Khitai armor are rare.
So, please, do not speak for everyone.
Now, up to the point, the Hardmodes are specificly designed to offer good gear against a challenge. The challenge is different and there are instances which are challenge over the challenge. It offers content to even the most hardcore players, as you'll need around 700 rare tokens / toon if you want the best of the best buyable parts. In that big picture, Kara Korum instances are designed to be farming instances, with a 0 minute travelling between and a difficulty which is concentrated on the knowledge of the instance and the AA perks needed rather than on the quality of the team. Once instance is mastered, Yag Enigmata is done in 20 minutes, necro in 10 to 15 and malice in 10 to 15 minutes too for a 6 to 11 rare token income for the 3.
Pillars of Heaven hm can be done in 40 (kill Brass, go straight to Bangi) and requires no AA perks.
Flame is very easy as soon as you have 2 tanks and 1 rogue with FH and a healer who knows more or less what to do.
Palace requires a bit more attention/work but is quite easy too but requires more AA perks with SF, FH, and TW.
The next ones are a bit harder, Coppice (no exploit), Den certainly at the same level of difficulty. Jade and Abyss then, and finally Pagoda and Vortex.
It may not be true for everything in this game, but Hard modes are working as intended. Offering content, and gradual challenge to players mastering the normal mode instances like normal mode instances offer content, and gradual challenge for player mastering the old world instance.
The biggest problem in my opinion is that most of the raids are doable with 10 to 15 competent people out of 24 (it tends to be less true in T3, but will come really noticeable on the Keeper/TA) but that 24 people are purple geared, which will bring them to want better gear (which is completely normal) when sometime they are not even handling old world / grasslands nm instances correctly.
Khitai offers imo content for everyone, solo player, casual group player, grinder, or hardcore group player. Making the hardcore content available to casual player would mean hardcore player won't have anything left to do and I don't think that's a solution.