tbh the stamina issues are worse in regard to fighting casters cause they can sprint off when they are low on health as they use stamina for nothing. i think stamina and mana should have a related cost for casting spells that will reduce the amount of times a caster with like -200 hp can sprint off and you have no chance of catching the little bugger cause you run out of stamina and so when you catch them your out and they have their mana back and can instagib you
FC need to look at stuff like this cause it does effect the balance issues in the game either mele need to have lower sprinting cost/combo cost for stamina or casters a much smaller stamina pool so they run out very quickly.
ive never had an issue with stamina against a tank while kiting it unless all my cc's are on cd and ive had to sprint alot to keep out of range of their 300' long polearm.