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Old 3rd November 2009, 09:13     blynd is offline   #21
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tbh the stamina issues are worse in regard to fighting casters cause they can sprint off when they are low on health as they use stamina for nothing. i think stamina and mana should have a related cost for casting spells that will reduce the amount of times a caster with like -200 hp can sprint off and you have no chance of catching the little bugger cause you run out of stamina and so when you catch them your out and they have their mana back and can instagib you

FC need to look at stuff like this cause it does effect the balance issues in the game either mele need to have lower sprinting cost/combo cost for stamina or casters a much smaller stamina pool so they run out very quickly.

ive never had an issue with stamina against a tank while kiting it unless all my cc's are on cd and ive had to sprint alot to keep out of range of their 300' long polearm.
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Old 3rd November 2009, 15:26     Serp is offline   #22
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@Blind
Caster vs comboclass sprint/stamina is a big general balance issue, but rangers stamina issue is a different and very specific issue. People reporting running out of stamina simply by spamming combos says it all.
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Old 3rd November 2009, 22:32     blynd is offline   #23
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well i only run out of stamina when ive been sprinting alot in pvp or pve in a raid i never run out of stamina in boss fights even if ive had to go in a group with no stamina buffs at all. second wind may get used once in a long bossfight but otherwise pots perminently running and im fine to spam all my big combos all day
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Old 3rd November 2009, 22:47     Decapiator is offline   #24
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Well i did try some iron tower and i dont see the big stamina problems in pve but in pvp is diffrent cause movment is one of the most importent:P
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Old 4th November 2009, 00:35     Serp is offline   #25
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Quote:
Originally Posted by Decapiator View Post
Well i did try some iron tower and i dont see the big stamina problems in pve but in pvp is diffrent cause movment is one of the most importent:P
Guess this only a problem for xbow rangers. It's not a big problem, but it's noticable.
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Old 4th November 2009, 07:03     Killerghost is offline   #26
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True, it is not a big problem in PvE, but indicates that stamina use of rangers in general is a big problem. If just firing normal combo's is only possible with pods running, if you don't want to run out of stamnina, this is an indication that something is wrong.
Before 1.05, raid gear had natural stamina generation in the stats. Not anymore.
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Old 4th November 2009, 10:50     Williamtell is offline   #27
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Could the OP wouldn't mind changing the name of the thread to just Ranger as supposed to "Bow Ranger"; as this issue affect both bow and xbow.

I'm xbow specced and after a [slow] combo enemy is already in point-blank range and therefore need stamina to try and maintain some distance.

Appreciate you making this thread.
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Old 4th November 2009, 12:52     Decapiator is offline   #28
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Quote:
Originally Posted by Williamtell View Post
Could the OP wouldn't mind changing the name of the thread to just Ranger as supposed to "Bow Ranger"; as this issue affect both bow and xbow.

I'm xbow specced and after a [slow] combo enemy is already in point-blank range and therefore need stamina to try and maintain some distance.

Appreciate you making this thread.

Well i changed the name but seems to got bugged back to old :S
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Old 4th November 2009, 13:27     Lokix is offline   #29
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Quote:
Originally Posted by Killerghost View Post
Before 1.05, raid gear had natural stamina generation in the stats. Not anymore.
Raid gear have Dexterity

1 Dex = 0.05 NSR <--- Anyway it should be higher to give us more NSR.

NSR at present sucks... if we need to have running pots all the time.. to be able to play

we're a new class Stamina-Pot-Spammers.. I've a hole in my keyboard
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Old 4th November 2009, 22:19     Vheffner is offline   #30
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Quote:
Originally Posted by Decapiator View Post
Well i changed the name but seems to got bugged back to old :S

I changed it for you.

Also since last patch my stamina cost of PS and LB went down to the 600ish range from 800ish and 1000 range, nice ninja buff, though it doesn't do anything for the sprint problem, not to mention our traps are even more buggy now with our victim shooting across the screen if they charge into them.

Last edited by Vheffner; 4th November 2009 at 22:22..
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