I have the EXACT problem (but i got 4gb of rams)
With a Nvidiz quadro FX 570.
But the nice thing is :
If i get setting to LOWEST fo LOWEST of the game i get something like 9fps in some areas like the temple and such, and 30-45 fps somewere else.
But If i put the settings to MAXIMUM of the game... I GOT THE EXACT RESULTS AS RUNNING AS LOWEST, 9fps and 30-45!!!!!!!!!!!!
Reading other post, and doing the tests i did, i think funcom completely screwed up something in the code for the Nvidia/geforce cards.
Until THEY fix the problem, i think we cant do anything beside cancelling our subscription, waiting them to fix their issues.
I will continue testing it btw, hoping for the best, untile the 30day trial will continue.
A quadro is for max/maya and autocad etc, NOT for gaming, unelss you run complex re-bios and try and turn it back into a 8800 you can't complain it's a quadro, and will play up with most games as it's bios and drivers are not optomised at all for DX9/10 games in any way!
I would suggest you either hope for drivers that might "fix it" or buy even a simple 8800 GT domestic game card for games which would often be alot faster and less hassle than Any Nvidia Quadro with games.
yes, you should try so indeed. It should be efficient and most effective for just about any current program or game that doesnt' saturate the full 4GB limit. Unless you run some 64-bit version of adobe photohop or 3d studio max or stuff of that caliber you should be fine. try it out
ty m8. Always nice to get some appreciation for efforts done
there are a few games and apps that get stinky even with 4GB ram in Vista 64, if you trun off the virtaul memory. Max is one and crysis can get annoyed as well. But most people are saying AOC is fine.
if anything starts to crashwhen you turn it off, just turn it on again
Prof I'm not sure you mentioned that the 4Gb limit in 32 bit OS's generally includes your GPU VRAM and even Sound card RAM if it has any!
So if you have have 4 GB ram and 1 Gig VRAM in XP/VISTA 32 you actually have 5GB taken and quite a few games and apps will then "play up" as 32 bit OS'es then get horribly confused.
So if people run out and buy 4GB on a 32 bit OS and have a modern GPU the system generally becomes unstable and starts to crash alot more.
due to DDR 2 memory it can also be diffuclt to have 2 GB DDR2 in 2 slots and then try and match up 2x 512 for an extra gig in the other 2 slots to keep both DDR2 and not have cronic issues with most motherboards.
If you want to run 4GB's of RAM for AOC its really may be best to purchase or upgrade to XP/Vista 64.
yep, I did mention it but depending on what hardware is being used the memory limits are being reached faster indeed. Especially with 1GB cards shipping now and in the near future I stick to my strong recommendation of making the switch to Vista 64 right off the bat. I wouldn't recommend XP x64 because although your basic memory problem would be solved you'd still not have the superfetching, advanced caching for frequent HD access, the added in stuff taht you will have to install anyway sooner or later manually under xp (frameworks, addons...), the added eventviewer functionality and performance baselines and so much more. IMO starting with 4GB, everyone should go Vista64 right away but until people start doing that and stick to pushing the limits of their XP 32-bit, alot of issues will stick around indeed and I don't plan on addressing each and every of them tbh. Nice of you to bring it up again though, it makes people focus on the "why Vista 64" question again
ps: I'm still running the game nicely and happy ever since. Except for the usual random server disconnects (out of our control ofc) I basically have no issues on my system.
Well I though like contributing to this EXCELLENT work from the OP, so I'll post my today's conclusion. System is:
Intel Core 2 Duo, 2.4GHz
GPU Nvidia 9800GTX 512Mb
500Gb WD 7200rpm
Graphics settings: High
Game was choppy and VERY frustrating even in an open empty areas while running it was just dropping frames randomly while was showing 60+ fps. Problem solved once and for all with:
RAM: from 2Gb -> 6Gb and turning off swapfile to zero.
Now crowdy areas, with many players, full of npcs etc and game is super smooth. It was a RAM issue from the beggining...
I can't stress enough though that although you went to 6GB, your system under Vista 32-bit is only using 4GB of which about 3.3GB effectively. Since you only run 1 card and it has 512MB you're very well within the limits. If you would upgrade to a new card with 1GB you might already run into trouble at later times.
My advice is a clean format to Vista X64 for you as well since then your computer will use all 6GB to it's fullest and then, even when upgrading to a card with 1GB you will have zero problems, including with other perhaps even heavier memory using games.
That's an interesting point and maybe it should worth to be cleared a bit more. When I boot Vista 32bit I can see 6Gb under My Computer->Properties. But I think this is the case because I have SP1 installed (if I'm not wrong SP1 changed this and made Vista 32 able to "see" more than 4gb). Of course there's always the max ram per process limit, which should be at 4Gb for a 32bit operating system. I hope the AoC client (or any client in the near future) will not have demands for higher than 4Gb of RAM per process.
Unless the report of 6Gb RAM under My Computer -> Properties is completely misleading. That should be a problem for sure.
One of the plans Microsoft had for SP1 (for Vista) was to "show" the effective amount of physical memory present, even though they knew very well that the OS could still not "see" the memory (as in: use it)
This is the case now and working as intended: it shows 6 and uses 3.3
It's also in the small text of SP1 changes explanation...
oh..right, here they are. Just found back those "small letters":