The Conqueror battle cries (commands/formations/orders) are known to have very minimal effects on both the Conq and his teammates. This is going to be one of the top priorities to have addressed and reevaluated. There have been many suggestions on how to fix/change/revamp/etc these skills in order to increase their usefullness.
The one suggestion that seems to have very good community support backing it was posted by AsphodelMeadows on the US forums.
Anti-CC is a great idea, would put a good spin on things, and fits well lore wise to. A Conqueror's battle cry being heard to give everyone that push they need to overcome their fears!
They need some solid effects for PVE also though, as the Anti-CC would be very PVP focussed id expect. The current idea of a boost in an area for a limited time is a good one PVE wise, its just not powerfull enough to be noticeable right now. Much heavier boosts on damage or defence etc but for a shorter amount of time with a reasonable cooldown would be much more effctive and stop things becoming overpowered and overused.
Our Battle Cry's should be one of our defining traits, and that should be noticeable by all.
The post is good, no doubt. But making the Conqueror a anti-cc machine means that they also have to lower our damage. Instead of guaranteeing a cc-break, why not add a 50% chance of evading crowd control spells/combos?
OR if a Conqueror gets CC'ed a Battle Cry decreases the effect by 50%? Ex.: The conqueror himself or any of his teammates gets affected with Immolation from a ranger. Usually this fear lasts for about 8 seconds, but with Fire Weave applied this fear will only last for 4 seconds.
If we're guaranteed to break any CC we will be overpowered.
Well, at the moment Soldiers have to bear the brunt of all CC effects by HPs alone, and Roots, Snares and even Stuns (that are long enough) make it basically impossible for us to finish an open world battle solo.
It is far too easy for a Rogue, Healer or Caster to disengage by throwing a CC at us and running away to hide / sneak / escape. This means that we are always on the receiving end in OWPvP.
Also, HPs are not enough to take us through all the CC effects we are subjected to, espcially since it is nowadays easy to catch us in Frenzy (thanks to the cooldown in Stance Switching). Thus, making the orders, commands and formations (henceforth OCFs) negate CC effects is a BRILLIANT IDEA, and I am 100% in favour of this change even if it means losing some of our group buffs.
Lorewise Conquerors are leaders and they should lead not by helping people but rather by leading them through thick & thin. This is best depicted by giving Conquerors powers to negate CC, which is dominating PvP as it is at the moment.
As to the class becoming overpowered, I have no concern of this, since all classes will be balanced. Yes, we would be overpowered if we got CC breaks on top of what we have now without any changes in the other aspects of our class or the abilities of other classes. However, this will not be done, because all classes will be reviewed in the process, so I wouldn't worry about that.
I would also like to direct you to read my signature. I have been advocating this kind of a change for many moons now.