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Old 23rd March 2009, 22:03     Alexander26 is offline   #1
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Post Battle Cries [Feedback Needed]

The Conqueror battle cries (commands/formations/orders) are known to have very minimal effects on both the Conq and his teammates. This is going to be one of the top priorities to have addressed and reevaluated. There have been many suggestions on how to fix/change/revamp/etc these skills in order to increase their usefullness.

The one suggestion that seems to have very good community support backing it was posted by AsphodelMeadows on the US forums.

Link to thread:
http://forums.ageofconan.com/showthread.php?t=113995

Original Post:
Quote:
Originally Posted by AsphodelMeadows View Post
No, not more CC. PvP is already a mess of waiting your turn for your snare/root/fear/stun to wear off. That is 50% of PvP in fact.

Not more damage.

Not more tanking.


Take our existing formations and make them useful!

Instead of more stacked stats, give us snare breaks , fear clears, and "de-stuns".

This falls in line with the very purpose of a conqueror, that sets us apart from other classes, we must lead groups into battle past the obstacles they will face.


I hear conqs asking for more CC, by Mitra, every class is! If there is any more CC in this game we'll all have to learn to PvP standing still.

Do you think melee is borked? One root from a ToS and you die? This change would make one hesitate if they thought you may be grouped with a conqueror.

Our class should be the class that "clears" CC and pushes groups beyond it when they would otherwise be halted.


A group behind a conqueror knows no fear, and is not easily stunned as may be expected of a leaderless grunt.

Make our formations clear snares, fear, and stuns.

/discuss

I would like to know how the EU community feels about this suggestion and would like to hear any additonal suggestions you may have regarding our battle cries.

Last edited by Alexander26; 23rd March 2009 at 23:58..
Old 23rd March 2009, 22:27     nomis-dk is offline   #2
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I think it is a spot on genious idea. Nothing more to add.


Edit: HELL Y!

Last edited by nomis-dk; 23rd March 2009 at 22:31..
Old 23rd March 2009, 23:12     Executis is offline   #3
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I certainly like where this could lead.

Anti-CC is a great idea, would put a good spin on things, and fits well lore wise to. A Conqueror's battle cry being heard to give everyone that push they need to overcome their fears!

They need some solid effects for PVE also though, as the Anti-CC would be very PVP focussed id expect. The current idea of a boost in an area for a limited time is a good one PVE wise, its just not powerfull enough to be noticeable right now. Much heavier boosts on damage or defence etc but for a shorter amount of time with a reasonable cooldown would be much more effctive and stop things becoming overpowered and overused.

Our Battle Cry's should be one of our defining traits, and that should be noticeable by all.
Old 23rd March 2009, 23:20     ShadowCRO is offline   #4
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agreed

all soldiers should get a bit more anti cc,not just conq's

but battlecry's are a good idea
Old 24th March 2009, 07:40     Bombero is offline   #5
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Ye this would be a good thing to implement for the group vs group pvp, thumbs up for that one.
Old 24th March 2009, 07:55     Artag is offline   #6
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Great idea- always rooted,feared or snared is very annoying.
Old 24th March 2009, 09:29     Raidbot is offline   #7
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i think the formations etc are quite useful atm (e.g. cover) giving the conq anti-ccs for snare/fear/stun would be insanely over powered

the conq is a very good class as he is, he can deal a lot of damage, he has a lot of group support (healing, stamina & mana reg, dmg bonus) & the only battle rezz...

of course i would like to have anti ccs for my conq, i am cc`ed myself quite often, but you would have to revamp the whole class and i like the conq the way he is...

maybe just remove the "cone-effect" of the formations etc and let them work in 360°
just because most of the ppl are too lazy to use them they are not bad...
Old 24th March 2009, 10:10     Azraille is offline   #8
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The post is good, no doubt. But making the Conqueror a anti-cc machine means that they also have to lower our damage. Instead of guaranteeing a cc-break, why not add a 50% chance of evading crowd control spells/combos?

OR if a Conqueror gets CC'ed a Battle Cry decreases the effect by 50%? Ex.: The conqueror himself or any of his teammates gets affected with Immolation from a ranger. Usually this fear lasts for about 8 seconds, but with Fire Weave applied this fear will only last for 4 seconds.

If we're guaranteed to break any CC we will be overpowered.
Old 24th March 2009, 10:26     fonique is offline   #9
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50% chance to avoid CC - no thanks. Not because they will be weak or anything, but because, simply put, rng sucks majorly. 50% duration reduction seems cool though.

HOWEVER - Personally I do believe that removing all CCs at our current state would be op, and I do wish CC was toned down a lot in this game in general, not for conqs or groups with conqs only.
Old 24th March 2009, 11:03     Whitmire is offline   #10
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Well, at the moment Soldiers have to bear the brunt of all CC effects by HPs alone, and Roots, Snares and even Stuns (that are long enough) make it basically impossible for us to finish an open world battle solo.

It is far too easy for a Rogue, Healer or Caster to disengage by throwing a CC at us and running away to hide / sneak / escape. This means that we are always on the receiving end in OWPvP.

Also, HPs are not enough to take us through all the CC effects we are subjected to, espcially since it is nowadays easy to catch us in Frenzy (thanks to the cooldown in Stance Switching). Thus, making the orders, commands and formations (henceforth OCFs) negate CC effects is a BRILLIANT IDEA, and I am 100% in favour of this change even if it means losing some of our group buffs.

Lorewise Conquerors are leaders and they should lead not by helping people but rather by leading them through thick & thin. This is best depicted by giving Conquerors powers to negate CC, which is dominating PvP as it is at the moment.

As to the class becoming overpowered, I have no concern of this, since all classes will be balanced. Yes, we would be overpowered if we got CC breaks on top of what we have now without any changes in the other aspects of our class or the abilities of other classes. However, this will not be done, because all classes will be reviewed in the process, so I wouldn't worry about that.

I would also like to direct you to read my signature. I have been advocating this kind of a change for many moons now.
 

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