(RP and PvP - Role-Playing in a Player versus Player Environment continued...)
2.4 How can two players agree on the Same out come?
The simple answer is rarely will two PvP opponents have the time or inclination to agree on one of the following. Unless the PvP occurs between two RP’ers that have a friendly OOC background this kind of cooperation will rarely happen. So what’s the point of this thread I hear the non RP’ers shout… Well my main aim is drum home the idea of creating an immersive world!
It actually doesn’t matter if any of the above scenarios are agreed. What is important is keep both parties immersive worlds undamaged. The only important detail is that there is a clear winner and loser. All parties involved however should have the common decency and maturity to compromise with each other if both wish to Role-play out the defeat/victory at a later date.
If both parties refuse to agree then both should adopt option D and therefore the PvP should be regarded as less personal.
Important point. RP and consequences should not be pushed onto an unwilling player. Both parties need to develop a mature understanding and be willing to give and take.
2.5 Types of PvP in the world of Hyboria
2.51 World PvP
First and foremost world PvP is the term used by players when experience combat randomly in any PvP enable zone. In most cases this takes the form of a random impersonal attack by a group or individual. It is also linked to large scale PvP between large groups or guilds. The important point is that world PvP can and will happen spontaneously and without warning.
It is important to remember that World PvP is not seen as personal RP in most cases. There is often no time for RP niceties before battle commences. So how do we deal with this in an RP fashion? Quite simply the lore of Hyboria tells us that outside major cities there is little to no law. It’s a dangerous game travelling the many roads know to be patrolled by bandits.
In my opinion all four rules of defeat and victory are applicable in this situation. Both the victor and the player defeated simply choose which option they feel their character would do. In such an impersonal form of PvP it is rare that the desire to arrange and agree on the exact RP outcome of each fight. It is already clear who the victor and the defeated are. Its doesn’t matter what the other person feels happened but it is agreed that the player did not die in an RP sense.
This system works perfectly well since in most cases one of the opponents will no doubt not be seeing the PvP from a less RP perspective. Whether or not the PvP was welcome or not the important point to note that the immersion of the Characters has not been broken.
Even if two RP’ers clash during World PvP the chances are the victor will assume that the defeated player chose either of the options (a, c or d). It is my personal view that in most world and larger scale world PvP that option (d) presents a happy medium for all involved. Option (d) being that the defeated player immediately takes on the role of a generic defeated soldier. We all know the extra with no words in Star Trek gets it but we except that the main characters will survive. This doesn’t ruin the immersion for ‘those’ that like the programme.
My reasons for this are simple. During this type of PvP combat its is rare your character is going to know who they are fighting. *Please read the section regarding IC and OOC* In an immersive world there are no name or guild tags just recognisable faces and clothes. Its more than acceptable to assume you killed a generic soldier or at the very least the identity of the dead would not be of interest. This suggestion presents some very interesting ideas, which in my opinion give PvP more meaning in an RP sense. It allows our characters to get up and re join the fight. Each kill almost has a point value, each death is a point deducted. In this sense it gives both sides a sense of how the outcome of a major battle can be decided when in essence we are all immortal or using my analogy, we are all William Shatner and therefore demigods!
In many ways this system already occurs. During massive world PvP we all have a sense of who is winning and who is loosing. The important point to remember during World PvP is this… No one can dictate whether they have killed off your character. It doesn’t matter how the other person views the series of events, but what does matter is allowing the other person involved the dignity to keep up a sense of immersion.
2.52 Mini games
Typically this kind of PvP is seen by all as OOC. Even the most hardcore of RP’ers like to kick back and take part in some mindless violence otherwise they would all be playing Habbo hotel! Whether certain tactics like res camping for PvP XP are actually an exploit is not a discussion for this thread. My own opinion is that a certain amount of maturity and respect for other players should be given no matter what the circumstances. Perhaps I really am an idealist!
Does this mean RP can’t exist here? I don’t see why not… Why not RP out a scenario involving two opposing clans settling their disagreement inside an ancient and bloody duelling ground? RP’ers currently deal with the zoning issues anyway.
2.53 Duels
Chances are you will come across this kind of PVP throughout your journey, some places more than others. As it sounds the term Duel is given to any PvP that takes place with both players consent. Regardless of your view, whether this is a valid kind of PvP is up to you. From an RP view seeing duels continually take place in one area may not be your idea of an immersive world but its not ridiculous opinion to assume certain areas in Hyboria would be known for warriors to test their strength.
Duels are common practise for RP’ers, used from testing a recruit’s courage to settling disputes between factions. It’s almost always assumed that the fight is not to the death but till the defeated gives up. A duel is almost always a personal PvP fight and allows both opponents to ‘square up’ to each other if they wish to do so.
For the beginners out there, a few common naughty OOC practises usually take place to begin a fight. The first being a sneaky slash to get your attention and the second the customary jump to alert the other player your ready to fight. Unless a duel takes place between two RP’ers your unlikely to get another player to call out for both players to begin so my advise this let these slide and interpret these two naughty OOC traits as shouts.
2.54 Planned RP PvP
For Most RP'ers this kind of PvP will appeals more than the above. Perhaps the purest of the PvP community might turn their nose up at this form combat. I hope in this section to try and dispel the myth that pre planned PvP events can be dull and lack the spontaneity of World PvP.
The term Planned RP PvP can be very misleading but is generally used by role-players to describe any combat that has a degree of preparation to make sure everyone involved has fun. There are many degrees to the preparation of an RP PvP event which ill go into more detail later but all have the one thing in common. Out of Character the combat is usually accepted by all parties and without any OOC stress. This is not to say that role-players should disregard other forms of PvP as non RP.
It is important to stress that I personally believe all 4 options of defeat and victory are applicable in the follow examples. The beauty of planned RP PvP is that organisers can choose before hand what defeat means for the loosing side!
2.55 Planned PvP is boring! Dispelling the myth
I’m sure many hardcore PvP'ers would suggest that planned PvP goes against the lore of Hyboria and destroys the sense of immersion. Again no one can disagree with this statement but as mentioned previously in this chapter, RP's make the most of what is given to them. The positive points of planned RP PvP are that it allows for a much more dramatic event.
Most events are used to enhance a RP storyline rather than PvP for PvPs sake. Actual real world meaning can be gained from partaking in the following types of PvP. Losing or winning a battle has real IC consequences and changes the way a storyline might go. In short by planning an RP PvP event we are giving our characters the scope to be effected by the outcome of a battle. Such outcomes could include whether a faction now controls a certain area or the fate of a hostage could be decided upon the outcome of a siege.
2.56 The two extremes of RP PvP
At the risk of misrepresenting what RP PvP is all about I thought id give two examples of what RP PvP means to me and hopefully get some of you thinking creatively. At the very planned end of the scale and not to everyone tastes are organised events with strict rules. Two opposing factions at odds with each other have met on the battlefield. Both leaders, respecting each other wish to discuss the problems and offer the other force the opportunity to leave the field of battle.
OOC it may well be decided that after the niceties have been dealt with that there will be a total of 5 rounds to the battle that will resemble up to 5 waves of attack. Clan Fearghal and Set Mosis have had such events multiply times. It may not be the most fast paced PvP but it certainly turns very tactical. With such tight rules of engagement officers and leaders are forced to really think about their pvp decisions. Their pride is at stake and mistakes can’t be made! … exciting (for some)
During strictly controlled planned RP PvP events organisers typically decide what defeat entails. In a best of 5 rounds for example the first 4 losses can be agreed as the death of a number of unnamed soldiers (Option D in the Defeat and Victor options). It may be agreed that on the last wave a loss sees all the actual Characters flee the scene in shame. (Option C).
Again I have to stress no one has the right to kill off your characters IC. You maybe wish to do it yourself rather than suffer the shame of defeat however!
At the other end of the scale is a world PvP approach where a time and place are arranged OOC’ly between leaders and an open slot of time is given for any number of attacks to occur without warning. This kind of planned RP PvP certainly is lot more fast paced and presents a whole new set of tactical decisions. Hopefully players are encouraged to employ different tactics rather than a simple ‘zerg’ found in most world PvP. Such scenarios might be a fight over the control of a bridge. Or one guild attempting to escort a prisoner across a zone. The point is there are still clear rules and objectives to follow but how they are achieved is another question.
No matter what type of Planned RP PvP it may be rules are given in an attempt to enhance the immersion and give players a tangible grasp of how a fight is won or lost. The aim is for both the winners and losers to enjoy the consequences of a battle giving them something tangible and real to role-play out.
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RP and Inspiration
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a discourse on ways to draw inspiration from every thing.
Written by Sarai
Introduction
Inspiration is key to any creative advancement. As a student artist, and amature, and independant film/animation maker I understand that there is virtually no way to create a character, location, setting or whatever WITHOUT research. And research, no matter how large or small it might be, will eventually lead to inspiration! This research dosn't even have to be actively sought out!
If you are interested in RP, then you surely must have some degree of creativity and imagination! Some of you might be thinking, its only RP. And, yes, it is! You're completely right! But, do you have ANY idea how DIFFICULT it is to create a sodding character! Any character! Thats .. well.. not bland and generic!
I guess this and what follows won't apply to some of you as, understandably you'd like to keep your characters simple! Thats great! Simple is not only effective, but refreshing sometimes! But, for those of you who may want to incorperate a deeper personality to yours, some degree of inspiration would be necessary!
Inspiration from anything
This inspiration could come from anything, from music and video games, to books, films and even real events that have occured in your life or others! Anything and everything can inspire you in some way, and it doesn't even have to be positive. That is what insperation is all about, it doesn't matter what it comes from, it doesn't need to matter! The point is that whatever inspires you, it has had an effect on you in some way!
I'll try to explain this better, and more simply by describing how I came to create Sarai's character.
Now, when I first made her, I did NOT originally intend to make her what she is now! The, scary insane little girl that she is. For those who don't know what she was, she was actually.. a .. rather generic and normal character. Nothing too original. I wanted to set her character off in a direction that would change her completey; for better or worse; but at the time I didn't really think of what would be appropriate, and, well 'new' I guess!
A case example – how Tira inspired Sarai
I thought about it less as time went on, and just played her character how it was. Then, I played Soul Calibur 4 shortly after that came out.. Tira's character has had a huge impact on my creativty! I've always enjoyed mad characters, even more so when they're circus or carnival-like; as they're the most interesting in my opnion! No prizes for guessing what I used for
inspiration in Sarai's character then...
Yup. Tira.
And to those of you who have met Sarai's character, and, are aware of Tira.. well, things are probably making alot more sense now aren't they!
But, yes that was my main source of inspiration for her.
I love Tira's character, and, I try to incorperate my favorite aspects of her into Sarai's RP. The multiple personalities, of excessively jolly, and sadistic, that, seem to flip from time to time, the other talking to her in her mind. The strange, somewhat, trash like clothing that emphasize her personality such as her mental instablity, etc etc.
All these aspects of Tira I incorperated into Sarai. Hell, I love Tira's character so much, I can safely say she's probably one of my, if not my favorite fighting game character! And that her personality has helped me create characters far past rp on an mmo; I used her personality as core inspiration for a character I'm creating in an.. amature animation series I've been working on for the past few years.
What really made Tira special for me though, was that it wasn't just a character I like; its alot more than that. I really found her character appealing because of her almost .. performer like behaviour! I'm no performer, but I love incorperating those kinds of aspects into the characters I create! It's a bit hard for me to go in depth with though...
Do you see what I'm getting at though?
Let the things that you love inspire you
If you want to be inspired, just take something you love and work with that! Incorperate your favorite aspects of whatever it is into your character! It could be the way a piece of music sounds, that activates your mind into thinking about their personality; as, the musical theme of a character can say alot about them! Sometimes, in fact, no alot of the time when I need to make a character; after deciding upon their base personality and looks, I build up upon it by listening to appropriate music!
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Glossary
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A short description of often used terms in roleplaying or in this guide. See above guide for indepth descriptions.
Absurd - utterly or obviously senseless, illogical, or untrue; contrary to all reason or common sense; laughably foolish or false
Avatar - the graphical depiction of your character.
Background story - the events that have taken place in your character's life up until the present. Often, players will have written these down in form of a narrative or similar. Sometimes available for the public to read, other times only snippets or nothing at all revealed to others.
Character - your character is the person you are playing as in the game.
Causality - The principle of or relationship between cause and effect.
E-RP or Erotic Roleplaying - Roleplaying session with themes of erotic nature.
Emote - an action made by your character usually written in between asterics. I.E. *Oculus tosses a pie at you*
GM or Game Master - In traditional pen and paper RP a person who has planned a series of events that may or may not happen to characters and/or a person who decides the outcome of events in the characters' reality.
IC IC'ly, or In Character - Doing or saying things in the role of your character and/or events that affect your character.
Immersion - state of being deeply engaged or involved.
OOC, OOC'ly, or Out of Character - events, conversations and/or information that you character is not part of or has knowledge of.
Power-emoting - emoting in a way so that you are forcing your actions on to other characters with no option for them to avoid it. This is frowned upon by the majority of roleplayers in most cases.
PvP - Player vs Player; combat between two or more characters.
RP or Roleplaying - acting out the role of a character you have created. This may be based on anything from a few loose ideas to a detailed background story.
Rule of Thumb - a rough, practical method of procedure. I.e. not a rule set in stone.
Links
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Links to useful roleplaying threads and ressources in these forums.
Planned:
- Causality - keeping it real. (Meos)
- How to deal with Time, Distance (N/A - if no takers Oculus will)
Please post if you have terms you think should be added to the Glossary.
Feedback, comments, constructive criticism are all encouraged.