Go Back Age of Conan Europe Forums > Community Forums > English Forum > General Forums > Class Forums > Demonologist
Reload this Page How do I spellweave in pvp?
 
Old 27th November 2008, 12:40     Freke is offline   #11
Freke
 
   
Freke's Avatar


Default

"Why havoc these days? Conf got loads more cc and survivability.

greater flames, insta stun, knockback improved planarshift."

I have been havoc since I started playing. I will try conflag out at some point, but as we're in a war right now, I dont wanna fight with new spells I dont know. I suck at pvp enough as it is.

I have:
1. Storm chains
2. Hands of the underworld
3. Wicked bolts
4. posession
5. Stun (cant remember name)
6. Thunderclap (this isnt really a cc, but there is a good chance of knockback when using it)

You say you have loads more? Can you list all the cc you get with conflag? Would be interesting to see.
Old 20th January 2009, 14:04     brym is offline   #12
brym
Demonologist 
   
brym's Avatar

EzO

English server Crom PvE
Default

Conflag stun is instant.
One more root.
Knockback deals damage.

Thats the main difference.
Old 20th January 2009, 16:13     Trybal82 is offline   #13
Trybal82
Assassin Aquilonian
   
Trybal82's Avatar


English server Hyrkania PvE-RP
Default

Im also wondering about the great conflag cc abilities, so far we only see havoc users (havoc myself and the cc is absolutely great) backing their points up while the conflag users more or less start yelling "conflag is better"

edit: and wicked bolt deals damage as does thunderclap? both knockback skills

edit2: sorry for dragging off topic. OP i have no experience with a demo in pvp yet, that will change soon however i hope.

Last edited by Trybal82; 20th January 2009 at 16:16..
Old 20th January 2009, 17:30     Nayazera is offline   #14
Nayazera
Demonologist Stygian

SetMosis

English server Aquilonia PvP-RP
Default

*shrugs*

both speccs are good, conflag is the flavour of the month. comfort in playing the specc matters more than the specc, imo.


-Naya
Old 20th January 2009, 18:23     Trybal82 is offline   #15
Trybal82
Assassin Aquilonian
   
Trybal82's Avatar


English server Hyrkania PvE-RP
Default

I can only agree with that Naya
Old 21st January 2009, 01:26     Nenimeindrol is offline   #16
Nenimeindrol
 Aquilonian
   
Nenimeindrol's Avatar

Exalted

English server Aquilonia PvP-RP
Default

You rarely spellweave as a demo in minigames atleast.. Do it too often, and you die like a fly you are.. Mobility beats always strong standing position, unless your Necro.. as that class is just crazy until patch comes and even then they go down quite often if they don't have stun immunity going.
Old 23rd January 2009, 05:22     Levvo is offline   #17
Levvo
 


Default My view on conflag.

I think that the main reason for Conflag beeing preferd is the buff of planar shift, makes it better and instant. As you buff up Fiery Torment - That's an instant stun skill.

Hmm - I pvp.. that's basicly all I do. I usually try alot, 'n die alot XD .. Rather slacky when it comes to things. But when I put some effort into it - Demo's are rather great in pvp =) ..

Planarshift can be used very neatly with conflag to avoid death-finishers. From assasin 'n so on. Takes a good assasin to jump me down. However - they do it rather quickly ^^ .. A barb you shouldn't even have to spellweave on, I think they have like one stunbrake - after that he's a free target for roots 'n such alike.

To list the CC's

Fiery Torment (instant stun + DoT dmg)
Hands of the Underworld (AoE root + 35% increased runspeed) .. I think.
Storm Chains (Roots for like 20 secs)
Gates of Hell (Root + DoT dmg)
Demolition (*instant knockback)

*You need to have 5 Incinerate effects on the target for a 100% success rate. (Which you get from casting FoG and Hellfire Steam)

So mainly you have less CC's but you can only use one root, one stun and one knockback in one minute. (Or close too one minute) Cause of the immunity everyone gets after beeing hit by a CC. Meaning more then 3 is basicly pointless in a 1 on 1 dueling. However more is very good if you get jumpers while you're fighting. If you get to many on you, trigger planar shift then hands of the underworld 'n run to freedom ^^ .. (Yes, you're actually not a coward when running from a group of 10 berserking gankers)

You also get better pacts. Or rather - they get more usefull. Set's Choosen gives you a -50% selfdamage while using pacts. And pacts are - believe me - very usefull in PvP. And they are basicly the main reason for us beeing able to do One Shots.

Also - you get a neat spell called "Let em burn" - this is a target AoE spell, meaning it follows a player and splashes out dmg about 5-6 times in a rather large area around them. Each hit is about 500-1000 depending on what you slam it on and if it crits - but obviously you can bothspellweave the dmg up with critbuff and you can slam some CD's out. Very usefull in group pvp or massive pvp.

Back before the demo's conflag tree was buffed up with alot of different knockbacks and whatnot - everyone went havoc for reasons like the CC's 'n HoX'es not beeing able to heal from your firedmg and whatnot. I however found Havoc even then useless since i'd always played with a conflag build. (except when I was leveling around lvl 30-50 or so, when I didn't need any AoE's). After that - conflag became awsome, works really good if you wanna aoe grind (especially when specced for it). And you can tank quite alot with our neat little buffies.

Hmm... So here's my reason for choosing conflag I guess. It's safer when it comes to damage, (minor dmg is higher then havocs) - meaning havoc is only really good if you crit alot. There are however alot of +crit feats I believe. But i've never really tried it properly so I can't really say. Conflag is anyhow more steady. You also get alot of DoT dmg from conflag, you see like 1-5 dmg thingies flying constantly.

And about pets - they are useless unless you feat for them. For example - you could go for Hell's Pavice (dun remember exactly how much - but it was a decent amount of defence from that demon avanger) or you go Hell's Blood for regen, which is very usefull for later stages of Spellweaving, that however you do not do very often. So I say screw the pet buffs 'n use slave to get a tiny bit of extra stamina regen. And the awsome amount of like 100 dmg/hour might have saved your life ;P ... who knows.

Spellweaving you usually just trigger and hopes for the 5% chance for it to level directly, if it does not, try to shoot some instant skills so it does - then go trigger your crit buff and slam away alot of crap - which hopefully kills your opponent. If you do not however, you'll hope to have detonation ready and slam enough to get 5 incinerate effects running and knock him back. If he's not in a low health - it's time to run. Basicly - you do not in any situation become a selfrooted victim on top of an altar which kills you and beeing hit on.

Right - I hope this will help you abit in your choices. Not really sure myself what i've blabberd about, it's rather... late.. But it might atleast be abit usefull XD .. ahwell..

Cheers!

Last edited by Levvo; 23rd January 2009 at 05:25.. Reason: Spelling mistakes.
Old 23rd January 2009, 14:21     brym is offline   #18
brym
Demonologist 
   
brym's Avatar

EzO

English server Crom PvE
Default Wall of errors

It's preffered that you look up the facts before posting "facts"
Old 25th January 2009, 08:46     kklindh is offline   #19
kklindh
Demonologist Stygian


English server Fury PvP
Default

Thanks levvo, you took the words out of my hands (since we are typing)

Havoc did not get the same boost as conflag did in the patch that nerfed everyone else. we can instacast pretty much everything now, CDs, stuns, roots. its great, why would everyone not want that?

Just to put it out there, 18/20 times Me(conflag) killed Revinir(Havoc) about the same geared, i have some more epics from PvE (almost full) and he has lvl 3 pvp gear, rest Tier 1
Old 26th January 2009, 08:24     gargarinio is offline   #20
gargarinio
Guardian Aquilonian

Futilez

English server Fury PvP
Default

Quote:
Originally Posted by Levvo View Post
Also - you get a neat spell called "Let em burn" - this is a target AoE spell, meaning it follows a player and splashes out dmg about 5-6 times in a rather large area around them. Each hit is about 500-1000 depending on what you slam it on and if it crits - but obviously you can bothspellweave the dmg up with critbuff and you can slam some CD's out. Very usefull in group pvp or massive pvp.
i thing you are wrong or i did something completely wrong!i tried with a guildm8!i was in spellweaving 6 poped crit buff and ltb did the same dmg when iam not sw at all!it dont get the dmg bonuses from spellweaving at all!
 

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT. The time now is 05:26.

Top

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2013, vBulletin Solutions, Inc.