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Reload this Page Letter from the Game Director – February 2009
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Old 27th March 2009, 12:19     Jakoblade is offline   #161
Jakoblade
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Destiny

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Default combat rating for barbarian

strength will increase combat rating of everything apart from rangers+assassins, dex will increase combat ratings of rangers+assassins

barb use mix both stat str and dex on are epic gear so ware will are dps come from just str ?

is combat rating same for both str & dex ?

hopeing barb get buff back up for pve/raiding plz dont nerf me

like to see to if feats copy and save so that you can use two setup one for pvp one for pve
so when zone in pvp it use pvp feat you setup so on hate useing hybrid build becasue end up not being good on raids . if you raid cant pvp as well
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Old 16th April 2009, 18:13     Kadela is offline   #162
Kadela
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OMG that will be awsome, I really have some trouble to see what item is better than the other, with this new GUI it will be great for that !!!! Thanks FC, for your awsomeness ^^ ! Counting the days for 1.05
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Old 16th April 2009, 18:20     Tarkadahl is offline   #163
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Quote:
Originally Posted by Kadela View Post
OMG that will be awsome, I really have some trouble to see what item is better than the other, with this new GUI it will be great for that !!!! Thanks FC, for your awsomeness ^^ ! Counting the days for 1.05
The gui on Test Live is indeed a LOT better than before. It's detailed and very informative. Also, the figures actually calculate correctly (as far as I can see).

For example, lets say you have an item has +10 int on it.
The calculation for spell damage is 1 int = 0.6 spell dmg.

So when you equip it, you actually can see that spell damage has increased by 6 points, as well as the int increasing by 10. Yes its elementary. But it's something you don't realise you miss until you play AOC.

However, there is still much to be done in terms of the actual numbers used on the items, but hopefully that will be solved soon.

Last edited by Tarkadahl; 16th April 2009 at 18:23..
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Old 20th May 2009, 04:57     Benevuto is offline   #164
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Ah well.. I guess it was silly of me to think that exciting new changes to the RPG system would be for the roleplayers of age of conan. Not that I don't like the statistics changes, they're neat. This was still kind of a slap in the face.
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Old 20th May 2009, 09:11     happydust is offline   #165
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Quote:
Originally Posted by Tarkadahl View Post

For example, lets say you have an item has +10 int on it.
The calculation for spell damage is 1 int = 0.6 spell dmg.

So when you equip it, you actually can see that spell damage has increased by 6 points, as well as the int increasing by 10.
Are those added to the spell-tooltip, the info you get when you hover your mouse over it? that's great =)
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