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Old 11th July 2012, 10:05     -Bombata- is offline   #231
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Quote:
Originally Posted by Magman View Post
In that case you need even smaller then 12x11. The bag you have is the Bag of Engulfment. It has 48 additional slots for a total of 58. You should install the Fire UI and select M (9*9) in the options which will give you 81 slots, perfect to see all on the same page.
Thanks for your support
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Old 11th July 2012, 10:07     -Bombata- is offline   #232
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I took the time to write a general update on my GUI projects...

You can read it here: http://b0mbata.deviantart.com/

While it concerns both Strange UI and Fire UI, I'll only bump this thread (or would face the moderators wrath )
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Old 12th July 2012, 13:18     nedbee is offline   #233
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Well... the best option I found is scrollable inventory, which I achivied modifying some file Will post later in evening with changes I've done to get it working, as I had same problem with biggest bag :/

InventoryView.xml
Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- $Change: 296049 $ (must be within the first 200 characters of the file) -->
<View cell_count             = "Point( 9, 9 )"
      grid_borders           = "Rect(0,0,0,0)"
      icon_borders           = "Rect(2,2,2,2)"
      icon_size              = "Point(53,53)"
      layout_inner_borders   = "Rect(0,0,0,0)"
      max_icon_zoom          = "1.75"
      preferred_icon_spacing = "Point(1,1)"
      tweak_value            = "-2.0"
      view_layout            = "vertical"
      arrow_hover_timeout    = "0.9">
  <View layout_borders="Rect(0,0,0,0)" view_layout="vertical">
    <TabSelector border_gfx_center            = "sidebars/darksetin_t.tga"
                 border_gfx_left              = "sidebars/darksetin_tl.tga"
                 border_gfx_right             = "sidebars/darksetin_tr.tga"                
                 name                         = "WndTabSelector"
                 tab_gfx_selected_left        = "sidebars/darksetin_tab_active_left.tga"
                 tab_gfx_selected_middle      = "sidebars/darksetin_tab_active_center.tga"
                 tab_gfx_selected_right       = "sidebars/darksetin_tab_active_right.tga"
                 tab_gfx_unselected_left      = "sidebars/darksetin_tab_inactive_left.tga"
                 tab_gfx_unselected_middle    = "sidebars/darksetin_tab_inactive_center.tga"
                 tab_gfx_unselected_right     = "sidebars/darksetin_tab_inactive_right.tga"
                 tab_label_borders_selected   = "Rect(13,4,20,3)"
                 tab_label_borders_unselected = "Rect(11,4,20,3)"
                 tab_selected_color           = "active"
                 tab_spacing                  = "-4.0"
                 tab_unselected_color         = "gray"
                 layout_borders               = "Rect(0,5,0,0)">
      <Tab label="&lt;localized token=MainGUI_InventoryView_Bag /&gt;"/>
      <Tab label="&lt;localized token=MainGUI_InventoryView_Quest /&gt;"/>
      <Tab label="&lt;localized token=MainGUI_InventoryView_Resource /&gt;"/>
    </TabSelector>
    <BorderView gfx_background = "sidebars/darksetin_bg.tga"
                gfx_bl         = "sidebars/darksetin_ll.tga"
                gfx_bottom     = "sidebars/darksetin_bottom.tga"
                gfx_br         = "sidebars/darksetin_lr.tga"
                gfx_left       = "sidebars/darksetin_l.tga"
                gfx_right      = "sidebars/darksetin_r.tga"
                gfx_tl         = ""
                gfx_top        = ""
                gfx_tr         = ""
                layout_borders = "Rect(0,0,0,0)"
                view_layout    = "vertical">
      <ViewSelector layout_borders="Rect(9,4,9,2)" name="ViewSelector"/>   
      <BitmapView name                 = "PageNumerationDock"
			view_flags           = "WID_HANDLE_MOUSE|BMF_IGNORE_BITMAP_SIZE"
			layout_borders       = "Rect(0,3,0,0)"
			layout_inner_borders = "Rect(10,3,10,3)"
			bitmap_gfx           = "Misc/black.tga"
			view_layout          = "horizontal"
			view_local_alpha     = "0.5">
			<Button gfxid_highlight = "Misc/arrow_left_active.tga"
			gfxid_pressed   = "Misc/arrow_left_black.tga"
			gfxid_raised    = "Misc/arrow_left.tga"
			layout_borders  = "Rect(0,0,0,0)"
			max_zoom        = "1"
			name            = "LeftArrowButton"
			/>
			<HLayoutSpacer/>
			<TextView name="PageNumeration"/>
			<HLayoutSpacer/>
			<Button gfxid_highlight = "Misc/arrow_right_active.tga"
			gfxid_pressed   = "Misc/arrow_right_black.tga"
			gfxid_raised    = "Misc/arrow_right.tga"
			layout_borders  = "Rect(0,0,0,0)"
			max_zoom        = "1"
			name            = "RightArrowButton"
			/>		
		</BitmapView>                     
    </BorderView>        
  </View>    
  <BitmapView layout_borders   = "Rect(0,-2,0,0)"
              view_layout      = "vertical"
              bitmap_gfx       = "Misc/black.tga"
              view_flags       = "BMF_IGNORE_BITMAP_SIZE"
              view_local_alpha = "0.5">
	
    <View view_layout="horizontal" layout_borders="Rect(20,10,20,0)">
	<HLayoutSpacer/>
      <View view_layout="horizontal" h_alignment="LEFT">
        <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvMoneyView" value="0"/>
        <View view_layout="horizontal" layout_borders="Rect(0,4,0,0)">
          <Button label="&lt;localized token=ClaimGUI_Claims /&gt;" name="ClaimButton"/>
          <Button label="&lt;localized token=TokenGUI_Tokens /&gt;" name="TokensButton"/>
        </View>
      </View>
      <ItemSlotView icon_borders   = "Point(4,4)"
                    view_flags     = "WID_HANDLE_MOUSE"
                    layout_borders = "Rect(10,4,0,0)"
                    max_zoom       = "1.0"
                    name           = "BagSlot"
                    no_item_gfx    = "Inventory/icon_bag.tga"
                    slot_size      = "Point(35,35)"
                    tooltip_title  = "Bag"
      />
	  <HLayoutSpacer/>
    </View>                 
  </BitmapView>
</View>
Shamelessly parts taken from StoneruneUI :-)
Also for more tweaking I'm planning to "steal" emotes list from Y button from FDS (love it!)

Last edited by nedbee; 12th July 2012 at 17:39..
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Old 12th July 2012, 20:16     -Bombata- is offline   #234
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Quote:
Originally Posted by nedbee View Post
Also for more tweaking I'm planning to "steal" emotes list from Y button from FDS (love it!)
Hehe
I am actually planning on providing a few scripts and a custom emote window with v1.0, but I will ask Ikos (who was a guildmate for 3+ years) if I can integrate his stuff (via the installation options)
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Old 13th July 2012, 08:00     nedbee is offline   #235
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Quote:
Originally Posted by -Bombata- View Post
Hehe
I am actually planning on providing a few scripts and a custom emote window with v1.0, but I will ask Ikos (who was a guildmate for 3+ years) if I can integrate his stuff (via the installation options)
That's great news, custom window will be great as current one is a bit.. simple ;-)

BTW. congratulation on job!
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Old 7th October 2012, 18:00     darknessjw is offline   #236
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How i can see Quest/Material/Tokens/Claims

Those are still out of beta?

ty
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