I've gathered up some questions from both the EU and US boards and combined them all into this post of answers.
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Originally Posted by Valrun
Are you saying that someone made "roughly 800 to 1000" female animations longer than the male equivalents?
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Every fighting animation in the game are originally MOCAP'd and not hand-animated, so yes, there are differences in length.
Quote:
Originally Posted by Sennacherib
Will only female combo damage be affected, or will this result in different damage output for everyone, male and female?
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Almost every combo-finisher will have its length adjusted during this process. In most cases the female ones will be made shorter, but in some cases (if we are unable to make the female version short enough without impacting the visual quality) the male counterpart will be lengthened. Once the animation-length has been finalized every combo will then be re-balanced based on this new value.
Quote:
Originally Posted by freakinsyco
Hmm I dont like the sound of the announcement post. Why not just make females use the male animations in the short term? Gets everyone happy now, and everyone more happy later when you add their own custom animations.
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Because re-targetting the male animations to work on the Female rig (a 'rig' is your characters skeleton more or less) with all the necessary tweaks would take almost as much work.
Quote:
Originally Posted by Fenwrig
It does look like it's a long process, and I for one am willing to wait now that they've acknowledged the problem......assuming their timeframe is reasonably upheld
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It's looking very good right now, but I'll get back to that later when I know for sure if we can deliver ahead of schedule or not.
Quote:
Originally Posted by ThiagoDoherty
I have a male and female characters. The female is a ranger and it seems that she is a tad slower than my male conqueror when triggering combos and the like. I thought it was because of the differences in classes and combo animations. I do think that female archetypes could be different than male ones, but maybe increasing some basic stat like dexterity or strength could alter the outcome of the damage issue.
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The discrepancy in animation length will only have an impact when comparing two characters of different gender but with the same class. What you're describing is, like you're guessing, the difference between the two classes in question.
Quote:
Originally Posted by ender333
Why they won't patch the white damage fix if its ready now makes no sense either.
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The normalization to 'white' damage should already have been patched Live over the past few weeks. If there's still a difference there it's likely that some data has been over-written (this shouldn't happen, but that's not saying it can't happen) and we'll have to correct it by including the correct data again in an upcoming patch.
Quote:
Originally Posted by Alitia
I really don't understand why do you working on all the class animations.
your priority should be:
Soldiers and rogues.
HOX and Bear shaman.
no need to adjust weapon speed and combo speed on POM/TOS/Demo/Necro.
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What we're adjusting is the length of the combo-finishers (the animation that plays after you correctly execute all steps in a combo-chain). As the above-mentioned caster-classes don't have combos, there's no work for us to do on those in this context.