Originally Posted by
Mellaus
Even on Crom, most people avoid low level dungeons, for the reasons presented.
The fact that those dungeons have a load of trash and low rewards is indeed the main issues.
That amount of trash did fit back in time since the game was not finished at all and FC needed people to waste a lot of times in those dungeons, but now there's so much to do that such cheap time hole has become irrelevant.
If anything, i'd gladly see the low level dungeons changed a bit, and made with more actual bosses and much less trash (or much less HP). The loot tables also could use some tweaks, with more different armors/weapons models and more items per boss.
A good exemple is Toirdelbach's tomb. Bosses drop really lame stuff, like 1 item, no armor nor weapon. The last boss is also retarded mechanics wise, it's basically kiting and dps'ing with range dps. What kind of moron designs encounters like that ^^
I remember going there back in time with a group of the proper level, and this encounter being a pain in the ass, lasting ages, and to get in the end the lamest reward possible, 1 facking crappy ring, and it's always the same !
Anyway, at the exception of sanctum, low level dungeons are badly made and designed to consume time and drop nothing to slow players progression.