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Old 3rd June 2012, 02:13     Naerri is offline   #21
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Quote:
Originally Posted by marlasca View Post
Lol.. the usual PvP thread hi-jacking... good to see it persist

I was going to say this update looks very good in terms of features that should be good for all players.
Exactly
...Nice job on this one FC
Old 3rd June 2012, 09:18     -Legend- is offline   #22
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Well IDC about PvP these days, but yeah, there's nothing for PvP but what else is new.

Great patch for PvE though. Looking forward to it!

PS: PLEASE PLEASE PLEASE, DON'T BREAK ANYTHING
Old 3rd June 2012, 19:25     LunaticAsylumLA is offline   #23
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"...tweaks and improvements to various quests and ... group encounters..."

This really scares me.
What is that? What quests are being changed? Why? What group encounters are going to be changed? Are they going to be made harder as it was with Destiny quests, I hope? Just please do not take out group quests from low levels, as it was with FotD and Eigilophian, and do not make them easier to do!
Old 3rd June 2012, 20:09     borystakieimie is offline   #24
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Quote:
Originally Posted by Chigo View Post
What funcom should do is to make a double aa spec system along with the multifeat system. One should be your standard out in the world aa system ( basically like now) the other should be one used in minigames only, shouldnt be progressable and should just have 700 placeable points, which if you so desire, could swap around.

It would make the playing field alot more far for new people and it wouldnt skew the balance like simply removing aas would. Could also make premades more popular since people could compete much faster.
imo it should work in every pvp aspect, not only minis. It would definitely make pvp much more attractive for all players.
Old 3rd June 2012, 21:01     Kurt777 is offline   #25
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Quote:
Originally Posted by LunaticAsylumLA View Post
"...tweaks and improvements to various quests and ... group encounters..."

This really scares me.
What is that? What quests are being changed? Why? What group encounters are going to be changed? Are they going to be made harder as it was with Destiny quests, I hope? Just please do not take out group quests from low levels, as it was with FotD and Eigilophian, and do not make them easier to do!
I don't find the destiny quests harder, just more of a timesink for some classes with less useful rewards (am i the only one missing mithrelles belt or the black ring spelldagger?)
In this context...i am a bit scared as well knowing how well funcom documents changes. I think more group quests in open world should be good, not less. If they are too hard, please don't make them single player but make them doable with 3 or 4 without healers or tanks even (yes, this is possible).
Old 4th June 2012, 08:45     Misiuggah is offline   #26
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Quote:
Originally Posted by LunaticAsylumLA View Post
"...tweaks and improvements to various quests and ... group encounters..."

This really scares me.
What is that? What quests are being changed? Why? What group encounters are going to be changed?
You can read the patch notes as always

They will make changes to f.e. Louhi and Gyas encounters to make them... make us change the tactics a bit. The road quest will be also repeatable and the symbol stones will respawn every 2mins. Good changes I'd say.
Old 4th June 2012, 09:36     LunaticAsylumLA is offline   #27
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Thanks, Misiuggah! I have no access to TL. Those things that you have mentioned are not scary! One even adds more challenge: there will be more competition for the symbols! This is good.
Old 4th June 2012, 10:07     Misiuggah is offline   #28
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Quote:
Originally Posted by LunaticAsylumLA View Post
Thanks, Misiuggah! I have no access to TL. Those things that you have mentioned are not scary! One even adds more challenge: there will be more competition for the symbols! This is good.
They removed the "can have only one" from the quest rings, so you can get another one or even more if you want There will be another reward to choose except the rings - 25 rares. I guess there will be now more incentive to run faster/easier 6-mans.

Louhi and Gyas changes are meant to make the fights more-than-trivial (manadrain/60s burn, impel dummies ). Gyas is now the last boss in the first section of TAS and Louhi is the first boss in the second section (TAS has been BRC'd ).
 

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