''When that update goes live, your ability to sprint will be linked to a brand new personal resource, that will be used just for sprinting. It is also not observable by other player. This resource represents your sprinting capacity and is measured in seconds. It will also be drained when using the double tapping avoidance techniques.
The regeneration is represented over a set amount of time seconds, which is currently being tweaked during testing. The same rate will apply in and out of combat. For some players this will mean lower regeneration rates out of combat, when compared to the current system when using stamina, but offers a system that is way more consistent, flexible and understandable for everyone.
Since this will be completely independent of stamina regeneration, everyone will have a greater tactical choice with this ability, as they will no longer need to choose between sprinting or combo execution. This will be a timed resource that players can manage to their maximum advantage, and will make timing of its use vital, in particular in PVP.''
That really sounds horrible
''few seconds'' ''Timing''
They do aim to dump down the game and slow it more, so better players and bad players have a closer gap by limiting ones ability to move, the only thing im hoping here is that funcom says one thing and does another. It has happened lots of times in the past and i hope they screw this up for the better (meaning you can sprint for more than a few godamn seconds)
Also another hope ive got is ''For some players this will mean lower regeneration rates out of combat'' i do hope that means our ability to sprint during combat wont be worse then ;P