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Old 30th May 2012, 12:05     Aelona is offline   #31
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Its just a new bar dedicated for the sprinting and the maximum amount - % on sprint will change depending of your archetype, can't be more simple.
Old 30th May 2012, 12:33     reddrum is offline   #32
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Originally Posted by Sygma View Post
Its just a new bar dedicated for the sprinting and the maximum amount - % on sprint will change depending of your archetype, can't be more simple.
it should depend on class. F.I. same speed and time could work on sin and barb but ranger could be op there or a handicap for hox near demo and necro... pom-tos but bs. maybe soldiers wouldnt have problem there.
Old 30th May 2012, 12:47     Aelona is offline   #33
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Hah, right. But anyway with the already insane stam regen that rangers got it wont really change something I guess.

Soldiers well it depend, if it can fix DT's stamina I'll be happy
Old 31st May 2012, 09:40     Ieronon is offline   #34
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Isn't this sprint thing supposed to be done in a way that stamina doesn't matter anymore anyway ? Stamina would become a combo-only ressource ?

We'll have to wait and see what the archetype specifics are and wether the current stamina buffs are redesigned to affect sprinting or not, I guess.

In a way I'm glad that when I'd finally reach that f**ing ranged kiter I would not be out of steam to combo his face but I fear that the ranged kiting could be aggravated by the revamp in a way I'd never be able to reach him in the first place...
Old 31st May 2012, 11:20     Naerri is offline   #35
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Quote:
Originally Posted by LunaticAsylumLA View Post
Plus, how is it that running is different from swinging weapons in endurance terms? Leave it as it is, please.
Yeah, exactly, it's the same resource even in real life

Quote:
Originally Posted by Ieronon View Post
In a way I'm glad that when I'd finally reach that f**ing ranged kiter I would not be out of steam to combo his face but I fear that the ranged kiting could be aggravated by the revamp in a way I'd never be able to reach him in the first place...
There is no real life basis for this stat to make it separate. When you "finally reach that f**ing ranged kiter" u will be so exhausted that you can even swing your weapon.......
Old 31st May 2012, 12:55     darknessjw is offline   #36
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Originally Posted by LunaticAsylumLA View Post
"Click to sprint" will cause a mass exodus. I really hope that Funcom does not mean that.
Yes, there is click to sprint system in TSW

So, you press shift - wait 2 sec to casting time - then run slightly faster - it turns off in combat
Old 1st June 2012, 13:15     Mayn is offline   #37
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''When that update goes live, your ability to sprint will be linked to a brand new personal resource, that will be used just for sprinting. It is also not observable by other player. This resource represents your sprinting capacity and is measured in seconds. It will also be drained when using the double tapping avoidance techniques.

The regeneration is represented over a set amount of time seconds, which is currently being tweaked during testing. The same rate will apply in and out of combat. For some players this will mean lower regeneration rates out of combat, when compared to the current system when using stamina, but offers a system that is way more consistent, flexible and understandable for everyone.

Since this will be completely independent of stamina regeneration, everyone will have a greater tactical choice with this ability, as they will no longer need to choose between sprinting or combo execution. This will be a timed resource that players can manage to their maximum advantage, and will make timing of its use vital, in particular in PVP.''

That really sounds horrible
''few seconds'' ''Timing''

They do aim to dump down the game and slow it more, so better players and bad players have a closer gap by limiting ones ability to move, the only thing im hoping here is that funcom says one thing and does another. It has happened lots of times in the past and i hope they screw this up for the better (meaning you can sprint for more than a few godamn seconds)

Also another hope ive got is ''For some players this will mean lower regeneration rates out of combat'' i do hope that means our ability to sprint during combat wont be worse then ;P

Last edited by Mayn; 1st June 2012 at 13:19..
Old 1st June 2012, 18:26     Kurt777 is offline   #38
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Quote:
Originally Posted by reddrum View Post
it should depend on class. F.I. same speed and time could work on sin and barb but ranger could be op there or a handicap for hox near demo and necro... pom-tos but bs. maybe soldiers wouldnt have problem there.
I don't like the idea of based on archetype, too. Lots of trouble incoming this way for priests (bs and caster), mages (hox and caster) and as you say ranged and melee rogues. Basically a division between ranged or melee should be taken into account. But melee rangers should not be penalized there, so:
Ideally it should be based on equipment WORN, constitution (or stamina) and skill (not as buff, but to counter the encumbrance penalty).
Equipment worn taken in account will leave players the choice...go for lighter armor or full in favor of sprinting or survival (but not both like certain guard builds. Here you could also adress the difference between ranger with bow or sword).
Constitution/Stamina will take the archetype/class into account, but not as sole measure (for example, soldiers would have a higher drain due to full armor, but also a higher regen).
Skill would be a feat/skillpoint system to reduce the penalties or increase speed (like we already have, maybe divided in +speed and +regen, but no one should be able to max both).

Last edited by Kurt777; 1st June 2012 at 18:30..
Old 1st June 2012, 22:15     graverr is offline   #39
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I really hate to break it to you guys but a separate and only for sprinting resourse already exists in the game and existed since the beginning.For casters aka Pom Tos Necro Demo only.And they were always able to nuke when their stamina reached zero,unlike the rest of the classes (including the so much loved ranger )wich when they were out of it ...well you know

;P peace out

Last edited by graverr; 1st June 2012 at 22:19..
Old 2nd June 2012, 05:27     Kurt777 is offline   #40
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Tbh, in the beginning you had fatigue, but actually this seems the only valid point speaking for a new resource (still could be done without revamping the whole thing, imo, but if they fix a few things this way, it is good).
Problem i see is just like Mayn said: the seconds. This sounds like they will not change the percentage drain and linear regen approach.
So instead of making a fairer system based on mass, acceleration and energy (the formulas for that are already in many books) they keep the pseudo-approach probably.
But i think timing might be a good thing, because timing means skill. Imo there is no skill involved just to grind best gear and pop best potions.
 

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