Quote:
Originally Posted by cins
mages are born ready for hardmodes (except Abyss and Coppice).
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what is there main job in abyss and coppice if you dont mind answering?
Quote:
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Originally Posted by graverr
idk why that is .ppl seem to invent new rules now lol.2 healers,2 rogues,ranged mage?wtf is with that.
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i agree, when i try to get a group i only say 2xhealers, 2xtanks, 1xdps (im rogue already), does not matter wich class (unless is priest, is better to have one of each)...
i think funcom created every NM and HM meant to be played with any combination of 2xtank, 2xhealers, 2xdps, no matter the classes (its the logical thing to do)...
some instances are easier with certain combinations? YES!!!
sometimes i don't get into pugs because i'm barbarian and pp want an assassin for more dps, what they don't know is that i can do more "damage/aggro control" than a lot of sins that i've seen in pugs HM/raids and never steal the aggro for the mt.
it's a question of knowing how to play your class and also using "team perks" like the rogue as the one that gives tank evade and weapon damage and the tanks have one that gives priests healing and damage.
so, in some cases (if not most of them

) it's the player, not the class, that makes the difference (unless some vital AA is required)