Quote:
Originally Posted by Kurt777
The encounter/loot scaling with level system of oblivion is an absolute no-go in any game for me. I dropped Oblivion and Silverfall for exactly this reason. How is this in Skyrim?
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There are set minimum levels for dungeons - many times the mobs are really powerful and the loot is better than your gear or at least expensive/useful. In Oblivion you would always get a carrot from the last chest and you could kill even vampires (geared in ragged robes and rusty daggers) at level one.
The problem is the game has wacky balancing of enemy stats and your stats, especially on Master difficulty - one mob will be one-shotted (and sent flying through the room) even while blocking, while another standing next to him will tank 20+ power-attacks (or 50-60 slashes) and you will have to drink a ton of potions, use enchanted weapons and poisons to even scratch him.
It looks like that game wasn't really balanced, the challenge is added by dumb increase in mobs toughness/damage based on your level and game difficulty - most of the time it has crazy effects (doing almost no damage to "boss" mobs, getting one-shotted by a bandit etc.). At some point it all breaks if you build your character right and the game becomes easy...
I started playing the game for the 5th time already - playing an assassing becomes ridiculously easy (x30 backstab damage possible early in the game, ability to assassinate two people talking to each other on a bright sunny day) and playing a 2h or DW is ridiculous on Master (no way to tank/block, evading hits doesn't level your armour skills) and too easy on lower levels.
Quote:
Originally Posted by sabbath1989
I'm in awe of these news.
Personally i like Skyrims combat better than AoC's, no combos, no "click-click-click" spells (of course, a mousebutton for a fireball must be present).
Block with shield on right mouse, attack with left, hold for a burst of fire, aim before you shoot...
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After 3 years I still like the AoC combat system - movement, synergies, buffing etc. Skyrim's combat starts to bore me after less than 100h played - lacks depth, it's easy to exploit - the "novelty" wears off pretty fast (100h is not fast, but completing 100% takes at least twice as much time). Most of the fights are just stagger-locking.