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Reload this Page Where can I find instances that give lots of AA XP?
 
Old 27th March 2012, 04:50     LunaticAsylumLA is offline   #11
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What if he is level 40 and cannot do Enigmata?!
Old 27th March 2012, 06:07     Misiuggah is offline   #12
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Quote:
Originally Posted by LunaticAsylumLA View Post
What if he is level 40 and cannot do Enigmata?!
From his other posts I figured out he has already one 80. But good point - he may have an alt
Old 27th March 2012, 06:13     marlasca is offline   #13
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Quote:
Originally Posted by LunaticAsylumLA View Post
What if he is level 40 and cannot do Enigmata?!
Yea, if you're doing Thor's Tomb, then I'm guessing it's cos you're not a geared 80 ready for Khitai dungeons. In that case focus on the lower levels dungeons as you level up to 80, Sanctum of the Burning Souls, Black Castle, Cradle of Decay, Amphitheatre of Karutonia, etc.
Old 27th March 2012, 06:36     Nolenthar is offline   #14
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then if it's for level 40, unfortunately, AA XP gained scale with level. Despite the game saying that you can gain them from level 20, you'll hardly do half a level up to level 70, then you'll do more and more as time passes, but generally the usual amount of AA you gain if you level entirely up to 80 (so no offline levelling, no XP potions) is rarely more than 4 AA levels. Funnily enough powerlevelling will give you more as you kill high level mobs all your existance
Old 27th March 2012, 07:47     LunaticAsylumLA is offline   #15
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By the way, that "scaling with level" thing is really obscure as well. I spent the full sum of 100 bori tokens (the full price) at level 20 on an AA Prowess potion at an armory only to get something close to nil.
Old 27th March 2012, 08:14     Nolenthar is offline   #16
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The problem is that it's not an alternate advancement as it claims it is, but definitely an advanced levelling.

If you kill a level 20 mob, even if it's red for you, you'll get 1 AA or something like that. A level 80 mob, 300 maybe, and a level 85, 900.
So by this pure math logic, you'll need 1 000 000 level 20 mobs, 3300 level 80 mobs, and 1100 level 85 mobs.

So even with a 10 or 20% Mastery XP Buff, the gain is totally null at low level (1,1XP instead of 1 ) but increases at high level.

It's imo the biggest failure with the AA system. If it was a normal gain from all level, starting level 20, then a player would be greatly rewarded by fully levelling his toon from level 1 to level 80, doing instances, doing quests, and not using any offline levels. He wouldn't be more rewarded by doing powerlevelling than normal levelling, and in the end, you can bet than most low level instances would be more populated, as much as low level zones, as players would be rewarded from using the normal way of levelling.

As it is now, for a player who aims for high level content (requirring tons of AA), the levelling process rewards close to nothing apart from the pure fun.

It's imo LunaticAsylumLa the first thing you should fight for. Make levelling an AA rewarding process
Old 27th March 2012, 08:47     LunaticAsylumLA is offline   #17
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Quote:
Originally Posted by Nolenthar View Post
The problem is that it's not an alternate advancement as it claims it is, but definitely an advanced levelling.

If you kill a level 20 mob, even if it's red for you, you'll get 1 AA or something like that. A level 80 mob, 300 maybe, and a level 85, 900.
So by this pure math logic, you'll need 1 000 000 level 20 mobs, 3300 level 80 mobs, and 1100 level 85 mobs.

So even with a 10 or 20% Mastery XP Buff, the gain is totally null at low level (1,1XP instead of 1 ) but increases at high level.

It's imo the biggest failure with the AA system. If it was a normal gain from all level, starting level 20, then a player would be greatly rewarded by fully levelling his toon from level 1 to level 80, doing instances, doing quests, and not using any offline levels. He wouldn't be more rewarded by doing powerlevelling than normal levelling, and in the end, you can bet than most low level instances would be more populated, as much as low level zones, as players would be rewarded from using the normal way of levelling.

As it is now, for a player who aims for high level content (requirring tons of AA), the levelling process rewards close to nothing apart from the pure fun.

It's imo LunaticAsylumLa the first thing you should fight for. Make levelling an AA rewarding process
No, I should not. I prefer seeing AA points only as extension to progressing above level 80, slower (as it was before the latest patch) and without time training). Slower gain also means less boredom of gaining all AA levels for one's character. Also, again, not all people buy the expansion even as premium players. I say, reduce the effects for AA perks a lot as well (divide by 2).
Old 27th March 2012, 08:51     Misiuggah is offline   #18
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Either increase the AA gain for lower levers or at least give increased AA rewards for key quests (longer chains, tie-ins to main plot, destiny quests and fukcin' DUNGEON QUESTS - now you get a green turd* and some copper).

I would prefer the latter as it would reward "proper" playing, not grinding.

How to do it? Easily - think how many AA needs a fresh 80 and divide it to the chosen quests. You can then make a special tag on those quests (!!! instead of ! or something like that) and a proper info in the quest journal. Been playing Allods a bit and they have all sorts of quests tagged so you always know if it's important or not (crafting, crafting (optional), important quest, tutorial, world mysteries, item shop quests etc.).




*Funcom, seriously - I sell or throw away almost all quest rewards.

Last edited by Misiuggah; 27th March 2012 at 09:00..
Old 28th March 2012, 04:45     LunaticAsylumLA is offline   #19
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If we digress from the topic, the weapon selection in the last chain quest in Black Castle is very good - even a critical rating is there!
 

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