Hi,
I disagree.
#1 A frameratelimit does have a very good reason and point, that is why most console (game) titles do this (often capped at 30fps). The framerates in Age of Conan change and jump around very often - especially in Khitai.
Quote:
|
When FPS is 30 or 600... it not matter at all, game runs smoothly.
|
#2 It's not enough just to stay above 30fps, because once you look somewhere else and suddenly the fps jump to 60fps, then back to 20fps, then to 40fps - this is the moment when some ppl might get headaches. It just feels really, really bad and is not an ideal, fluid picture. Everything above 60+ I agree, no need there, but everthing jumping around below that = annoying.
In order to understand what I mean, if you are not aware about the difference between 20/30fps vs. 60+fps is:
http://www.boallen.com/fps-compare.html
Now imagine the framerate in AoC jumping (thus unstable) around like that, which it can often do (there are a lot of threads and posts about this online).
#3 It's difficult to achieve a stable 30+fps in AoC with weaker hardware. You have to take into consideration, especially now, since the game has gone f2p and therefor reaches out to many new players, that ppl will be coming from other (less graphics intensive) games and thus could have much weaker hardware. In Khitai, for example (especially stuff like Chosain), unless you have a good system, the framerate can jump around very much.
There is a reason for a frameratecap and a lot of games use this method (even GTA 4 on PC has a way to enable this) to limit the fps to let's say (for example) 30fps. This way, if your PC CAN go up to 40, 50, 60fps BUT -- IF -- it can't maintain that fps at all times, no matter how much you tweaked the game, then the fps-cap can actually make the entire gameplay experience much smoother, because even weaker systems should be able to achieve 20-30fps in AoC now (by todays standards).
So, in the end, there should be absolutly no problem, in adding this as an ---- optional --- feature, which can be turned on or off by the user and adjusted to meet the wanted fpscap.
#4 Vsync can eliminate tearing, but depending on if it's using a no buffer, double or triple buffer, can also hurt performance and cut framerates in half (nevermind the extra VRAM it uses). Vsync does not guarantee a good and stable framerate. It can, but doesn't have to. Systems struggeling to keep up can be negativly affected by Vsync. Meaning; the framerate can be "smoother" but still jump to highs, mids and lows.
PS: Personally, I do not have that much framerate issues, but my system is over casual standards or above the norm for normal players. But I am thinking of the small guy here - or girl - like my gf. She used this method (fpscap) in WoW in order to maintain a more fluid gameplay and experience.
Soniée