A slightly rough week here, with a little bit of flu battling being done by the production team alongside working on both the 5.x updates and preparing 1.06 for testing. We are now working on a final 1.05.x series update for next week to clean up the last couple of issues from the recent 1.05.6 update that just missed the cut for this week's update. We have now hopefully addressed the client crashes that have affected some users over the recent update series. There is still one remaining server performance issue that we are looking at that is causing an issue on certain servers, it isn't all that frequent relatively speaking, happening around a dozen times a day across all the servers, it still needs to be fixed though as we are hard at it. It's infrequency though is meaning that it is proving slightly more challenging to track down, but the coders are still looking at it. This final 5.x update will then allow us to focus on getting the next major version, the 1.06 update, ready for the test servers. We are currently working on building the first 1.06 versions internally and will deploy it to the test servers as soon as is possible. Most likely the week after next, but that is still pending some testing.

The "Nights of Lost Souls" seasonal event will keep on running over the weekend and also into next week, until we will update the servers. The exact date and time of the update will be announced as soon as we have all set up and ready (as always ).

Have a great weekend all.